Toy user interfaces: Systematic and industrial mapping

AP De Albuquerque, J Kelner - Journal of Systems Architecture, 2019 - Elsevier
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …

Exploring Artificial Intelligence for Advancing Performance Processes and Events in Io3MT

R Vieira, D Muchaluat-Saade, P Cesar - International Conference on …, 2024 - Springer
Abstract The Internet of Multisensory, Multimedia and Musical Things (Io3MT) is a new
concept that arises from the confluence of several areas of computer science, arts, and …

Collaborative learning: increasing work motivation through game-based learning

J Reuter, MF Dias, MJ Sousa - Handbook of Research on Cross …, 2022 - igi-global.com
Organisations always seek to maximize the effectiveness of their internal systems.
Gamification is a growing trend in work contexts, with employers realizing that many of the …

[PDF][PDF] Education on the Move, the role of Smart Mobile Phone Devices in Virtual Learning

SO Owidi, JN Lyanda - IOSR Journal of Humanities and Social Science … - researchgate.net
For clarity and consistency, the term Smart Mobile Phone devices as used in this paper
refers to mobile devices with the capability of accessing the internet and which have the …