[PDF][PDF] Towards adaptive gamification: a synthesis of current developments

M Böckle, J Novak, M Bick - 2017 - scholar.archive.org
Adaptive gamification is an emerging and fast-growing research stream, that enhances
traditional gamification approaches with user-centered, personalized and adaptive incentive …

A design framework for adaptive gamification applications

M Böckle, I Micheel, M Bick, J Novak - 2018 - scholarspace.manoa.hawaii.edu
The application of gamification does not always achieve the expected results due to the
shortcomings of the quite common" one size fits all" approach of standard gamification …

Design of tailored gamified educational systems based on gamer types

WO dos Santos, II Bittencourt… - Anais dos Workshops do …, 2018 - milanesa.ime.usp.br
One of the main contemporary challenges in the field of computers and education is to
provide gamified intelligent educational systems tailored according to the students' gamer …

Marketing gamification in metaverse web 3.0 with artificial intelligence (ai)

S Tayal, K Rajagopal - 2023 7th International Conference on …, 2023 - ieeexplore.ieee.org
Metaverse has attained global attention since its announcement, and several discussions
and analyses have been actively going on in the current research for the past year. The …

[PDF][PDF] Using hexad user types to identify motivational preferences among learners

VM Steinherr, R Reinelt - 2022 - opus.bibliothek.uni-augsburg.de
The Covid-19 pandemic has highlighted the long-standing problem that many students
struggle to regulate their motivation in digital learning settings. There is a demand for a …

Towards predicting hexad user types from mobile banking data: an expert consensus study

R Kimpen, R De Croon, V Vanden Abeele… - Extended Abstracts of …, 2021 - dl.acm.org
The Hexad user types model is often used in the gamification community to tailor gamified
systems. However, most often, it requires users to fill out a questionnaire, preventing an …

Identificação dos Tipos de Jogadores para a Gamificação de um Ambiente Virtual de Aprendizagem

TH Flores, ACT Klock, I Gasparini - Revista Novas Tecnologias na …, 2016 - seer.ufrgs.br
A indústria dos jogos vem crescendo e, a partir disso, diferentes formas de aplicações dos
mesmos nos meios educacionais e empresariais vêm sendo utilizadas. A gamificação …

An architecture for designing content agnostic game mechanics for educational burst games

T Baron - 2017 - search.proquest.com
Currently, educational games are designed with the educational content as the primary
factor driving the design of the game. While this may seem to be the optimal approach, this …

Kurum içi iletişim stratejileri bağlamında oyunlaştırma kullanımı: Bankacılık sektörü üzerine bir araştırma

Ç Özkan, HB Taşkıran - Uluslararası Kültürel ve Sosyal Araştırmalar …, 2019 - dergipark.org.tr
İletişim teknolojilerinde yaşanan dijitalleşme ve günümüz toplumsal düzeninin içerdiği ağır
rekabet koşulları, kurumların hayatta kalabilmek için yeniliklere uyum sağlama ve …

Building simulation game-based teaching program for secondary school students

M Wardaszko - Simulation & Gaming, 2016 - journals.sagepub.com
Background. Business simulations are being played by a growing number of students. One
potential scope for their implementation is the introduction of game-based programs at an …