A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

Virtual reality simulations in nurse education: a systematic mapping review

C Plotzky, U Lindwedel, M Sorber, B Loessl… - Nurse education …, 2021 - Elsevier
Objectives Simulation-based learning is widely used in nurse education, including virtual
reality (VR) methods which have experienced a major growth lately. Virtual reality offers risk …

[PDF][PDF] State of the world's nursing 2020: Investing in education, jobs and leadership

World Health Organization - 2020 - apps.who.int
Доклад «Состояние сестринского дела в мире, 2020 г.: вложение средств в
образование, рабочие места и воспитание лидеров» выходит в свет в эпоху …

Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review

AD Souchet, S Philippe, D Lourdeaux… - International Journal of …, 2022 - Taylor & Francis
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …

A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

User experiences of virtual reality technologies for healthcare in learning: an integrative review

H Mäkinen, E Haavisto, S Havola… - Behaviour & Information …, 2022 - Taylor & Francis
The aim of this integrative review was to analyse the usage of different virtual reality (VR)
technologies in learning and user experiences (UXs) of these technologies in healthcare …

The use of virtual reality alone does not promote training performance (but sense of presence does)

S Grassini, K Laumann… - Frontiers in …, 2020 - frontiersin.org
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be
used to enhance the way we educate and train professionals by possibly being more …

Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety …

KH Tai, JC Hong, CR Tsai, CZ Lin, YH Hung - Computers & Education, 2022 - Elsevier
While virtual reality (VR) training has been used in many examples of specialized skills
training, its learning effect has also been explored with a focus on gross motor performance …

A meta-analysis of the effect of virtual reality technology use in education

Z Yu - Interactive Learning Environments, 2023 - Taylor & Francis
With the rapid development of information technologies, virtual reality (VR) has caught much
attention in education. However, scanty studies have been committed to a meta-analysis of …

Are modern head-mounted displays sexist? A systematic review on gender differences in HMD-mediated virtual reality

S Grassini, K Laumann - Frontiers in psychology, 2020 - frontiersin.org
Modern head-mounted displays (HMDs) are a promising technology. Thanks to their
affordable cost and versatility, HMDs are gaining attention from different sectors. However …