Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

Hexad-12: Developing and validating a short version of the gamification user types hexad scale

J Krath, M Altmeyer, GF Tondello… - Proceedings of the 2023 …, 2023 - dl.acm.org
The Hexad scale is a crucial tool for personalized gamification in user experience (UX)
design. However, completing a 24-item questionnaire can increase dropout rates and …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …

Game-inspired pedagogical conversational agents: A systematic literature review

B Khosrawi-Rad, L Grogorick… - AIS Transactions on …, 2023 - aisel.aisnet.org
Pedagogical conversational agents (PCAs) are an innovative way to help learners improve
their academic performance via intelligent dialog systems. However, PCAs have not yet …

Effects of gamification on behavioral and cognitive engagement of students in the online learning environment

N Taşkın, E Kılıç Çakmak - International Journal of Human …, 2023 - Taylor & Francis
The study investigated the effects of gamification on behavioral and cognitive engagement
of students in online learning environments. The study was conducted in a quasi …

The consistency of gamification user types: A study on the change of preferences over time

ACG Santos, W Oliveira, J Hamari, S Joaquim… - Proceedings of the …, 2023 - dl.acm.org
In recent decades, several studies have suggested and validated user models (eg, Bartle,
and Hexad) to represent different user profiles in games and gamified environments …

Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review

Y Xiao, KF Hew - Interactive Learning Environments, 2024 - Taylor & Francis
In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all”
gamification approach to tailored or personalised gamification to optimise students' …

Gamification in the customer journey: a conceptual model and future research opportunities

JHO Silva, GHS Mendes, JG Teixeira… - Journal of Service Theory …, 2023 - emerald.com
Purpose While academics and practitioners increasingly recognize the impacts of
gamification on customer experience (CX), its role in the customer journey remains …