Why Are We Like This?: The AI architecture of a co-creative storytelling game

M Kreminski, M Dickinson, M Mateas… - Proceedings of the 15th …, 2020 - dl.acm.org
We present Why Are We Like This?(WAWLT), a mixed-initiative, co-creative storytelling
game in which two players develop a story transcript by selecting and editing actions to …

Felt: a simple story sifter

M Kreminski, M Dickinson, N Wardrip-Fruin - Interactive Storytelling: 12th …, 2019 - Springer
Story sifting, also known as story recognition, has been identified as one of the major design
challenges currently facing interactive emergent narrative. However, despite continued …

Evaluating AI-based games through retellings

M Kreminski, B Samuel, E Melcer… - Proceedings of the AAAI …, 2019 - ojs.aaai.org
We propose a new approach to the human-centered evaluation of AI-based games,
grounded in the analysis of player retellings of their play experiences. Retellings offer …

Unmet creativity support needs in computationally supported creative writing

M Kreminski, C Martens - Proceedings of the First Workshop on …, 2022 - aclanthology.org
Large language models (LLMs) enabled by the datasets and computing power of the last
decade have recently gained popularity for their capacity to generate plausible natural …

From playing the story to gaming the system: Repeat experiences of a large language model-based interactive story

QR Yong, A Mitchell - International Conference on Interactive Digital …, 2023 - Springer
A distinctive aspect of interactive stories is how they enable players to impact the story
based on their choices, with repeated playthroughs potentially yielding different stories …

Winnow: a domain-specific language for incremental story sifting

M Kreminski, M Dickinson, M Mateas - Proceedings of the AAAI …, 2021 - ojs.aaai.org
Story sifters attempt to automatically or semi-automatically extract nuggets of compelling
narrative content from vast chronicles of game or simulation events. Though sifting has …

[图书][B] An enchantment of digital archaeology: raising the dead with agent-based models, archaeogaming and artificial intelligence

S Graham - 2022 - degruyter.com
The use of computation in archaeology is a kind of magic, a way of heightening the
archaeological imagination. Agent-based modelling allows archaeologists to test the 'just …

Cozy Mystery Construction Kit: prototyping toward an AI-assisted collaborative storytelling mystery game

M Kreminski, D Acharya, N Junius, E Oliver… - Proceedings of the 14th …, 2019 - dl.acm.org
This paper presents a case study in the experience-first prototyping of a generative game.
Our goal in this process was to create a PCG-based mystery story construction game …

A coauthorship-centric history of interactive emergent narrative

M Kreminski, M Mateas - … on Interactive Digital Storytelling, ICIDS 2021 …, 2021 - Springer
We trace the history of emergent narrative as both a term and a concept, with a particular
focus on interactive emergent narrative (IEN): the use of emergent narrative as an approach …

[PDF][PDF] Using ChatGPT for story sifting in narrative generation

G Méndez, P Gervás - Proceedings of The 14th …, 2023 - computationalcreativity.net
The task of selecting a subset of story-worthy events from out of an observed collection of
facts–known as story sifting–is a useful human ability that has yet to be emulated …