[HTML][HTML] Playing it safe: A literature review and research agenda on motivational technologies in transportation safety

E Wallius, ACT Klock, J Hamari - Reliability Engineering & System Safety, 2022 - Elsevier
While motivation affects safety-related decision-making and human reliability, technologies
to promote it are scarcely used. We have only recently witnessed how motivational …

Serious games in digital gaming: A comprehensive review of applications, game engines and advancements

A Gazis, E Katsiri - arXiv preprint arXiv:2311.03384, 2023 - arxiv.org
Serious games are defined as applied games that focus on the gamification of an
experience (eg, learning and training activities) and are not strictly for entertainment …

An adaptive game-based learning strategy for children road safety education and practice in virtual space

N Khan, K Muhammad, T Hussain, M Nasir, M Munsif… - Sensors, 2021 - mdpi.com
Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and
simulate situations that are too dangerous and risky to practice in real life, and one of these …

[HTML][HTML] Evaluating a gamification proposal for learning usability heuristics: Heureka

R Sobrino-Duque, N Martínez-Rojo… - International Journal of …, 2022 - Elsevier
This paper presents the results of an educational experiment conducted to determine
whether an automated, card-based gamification strategy has an impact on the learning of …

Digital storytelling in education: A transmedia integration approach for the non-developers

M Palioura, C Dimoulas - Education Sciences, 2022 - mdpi.com
The present paper focuses on digital storytelling in education, emphasizing the teachers'
needs for familiarization with the new technological conditions. A transmedia integration …

IoT-based serious gaming platform for improving cognitive skills of children with special needs

MN Islam, U Hasan, F Islam, ST Anuva… - Journal of …, 2022 - journals.sagepub.com
The objective of this article is to design, develop, and evaluate an Internet of Things (IoT)-
based serious gaming platform for children with autism spectrum disorder The platform aims …

[HTML][HTML] A brief gamified immersive intervention to improve 11–14-year-olds' cycling-related looking behaviour and situation awareness: A school-based pilot study

DT Bishop, D Daylamani-Zad, TS Dkaidek… - … research part F: traffic …, 2023 - Elsevier
Despite the health benefits of active travel, very few people in the UK choose to cycle short
journeys; a frequently cited barrier is personal safety concerns. Recent research using …

Deep reinforcement learning-based iTrain serious game for caregivers dealing with post-stroke patients

R Maskeliunas, R Damasevicius, A Paulauskas… - Information, 2022 - mdpi.com
This paper describes a serious game based on a knowledge transfer model using deep
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …

Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles

L Forneris, A Pighetti… - International …, 2023 - journal.seriousgamessociety.org
We propose a new, hierarchical architecture for behavioral planning of vehicle models
usable as realistic non-player vehicles in serious games related to traffic and driving. These …

The impact of serious games on learning in primary education: a systematic literature review

JYA Lopez, RNN Huaycho, FIY Santos… - International Journal of …, 2023 - ijlter.net
In recent years, serious games have gained greater relevance in the educational field due to
their usefulness in the intellectual development of students. With this objective in mind, we …