Affective game computing: A survey
GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …
methods, and tools as applied to games. We review this emerging field, namely affective …
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …
Extended reality (XR) exergames address these hurdles by combining physical exercises …
Voice-Augmented Virtual Reality Interface for Serious Games
F Aslam, R Zhao - 2024 IEEE Conference on Games (CoG), 2024 - ieeexplore.ieee.org
This paper introduces a Voice-Augmented Virtual Reality (VR) Interface designed to
enhance the experience of interacting with 3D models in virtual reality environments …
enhance the experience of interacting with 3D models in virtual reality environments …
Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming
There is great potential for adapting Virtual Reality (VR) exergames based on a user's
affective state. However, physical activity and VR interfere with physiological sensors …
affective state. However, physical activity and VR interfere with physiological sensors …
VR REAL RUN: An immersive Oculus Quest 2-Based Virtual Reality Exergaming
JY Mambu, JI Sihotang… - 2022 4th International …, 2022 - ieeexplore.ieee.org
There are many different types of exergaming, but one of the most engaging one is the one
with virtual reality. This type of gaming allows you to immerse yourself in a completely …
with virtual reality. This type of gaming allows you to immerse yourself in a completely …
REVEAL: REal and Virtual Environments Augmentation Lab@ Bath
The REal and Virtual Environments Augmentation Lab (REVEAL) at the University of Bath is
an interdisciplinary research centre focusing on immersive technology. REVEAL …
an interdisciplinary research centre focusing on immersive technology. REVEAL …
TOWARDS A VIRTUAL SPORTS TECHNOLOGY LABORATORY: CASE VUOKATTI
M Jäntti - INTED2023 Proceedings, 2023 - library.iated.org
Virtual spaces, such as 360-degree environments, can be used as effective channels for
showcasing and marketing different types of products and services. There are several …
showcasing and marketing different types of products and services. There are several …