Systematic literature review and bibliometric analysis on virtual reality and education
MA Rojas-Sánchez, PR Palos-Sánchez… - Education and …, 2023 - Springer
The objective of this study is to identify and analyze the scientific literature with a bibliometric
analysis to find the main topics, authors, sources, most cited articles, and countries in the …
analysis to find the main topics, authors, sources, most cited articles, and countries in the …
A systematic review of the application of interactive virtual reality to sport
Virtual reality (VR) technology is being increasingly used by athletes, coaches, and other
sport-related professionals. The present systematic review aimed to document research on …
sport-related professionals. The present systematic review aimed to document research on …
The show must go on-virtualisation of sport events during the COVID-19 pandemic
D Westmattelmann, JG Grotenhermen… - European Journal of …, 2021 - Taylor & Francis
Due to the high risk of COVID-19 transmission, many sport events, including organised
cycling competitions, have been cancelled. Nevertheless, staying active is important for …
cycling competitions, have been cancelled. Nevertheless, staying active is important for …
Using video simulations and virtual reality to improve decision-making skills in basketball
C Pagé, PM Bernier, M Trempe - Journal of sports sciences, 2019 - Taylor & Francis
ABSTRACT A large body of literature supports the effectiveness of using video simulations
to improve decision-making skills in invasion sports. However, whether these improvements …
to improve decision-making skills in invasion sports. However, whether these improvements …
Exploring the effectiveness of immersive video for training decision-making capability in elite, youth basketball players
D Panchuk, MJ Klusemann, SM Hadlow - Frontiers in psychology, 2018 - frontiersin.org
Decision-making is an essential capability for success in team sport athletes. Good decision-
making is underpinned by perceptual-cognitive skills that allow athletes to assess the …
making is underpinned by perceptual-cognitive skills that allow athletes to assess the …
Virtual reality to assess and train team ball sports performance: A scoping review
Virtual reality (VR) is a widespread technology drawing an increasing interest for players
and coaches, especially in team ball sports as it offers a simple tool to simulate, analyse and …
and coaches, especially in team ball sports as it offers a simple tool to simulate, analyse and …
Researching the application of virtual reality in medical education: one-year follow-up of a randomized trial
W Gan, TN Mok, J Chen, G She, Z Zha, H Wang… - BMC Medical …, 2023 - Springer
Background Compared with traditional tendon repair teaching methods, using a virtual
reality (VR) simulator to teach tendon suturing can significantly improve medical students' …
reality (VR) simulator to teach tendon suturing can significantly improve medical students' …
Artificial intelligence in elite sports—a narrative review of success stories and challenges
F Hammes, A Hagg, A Asteroth, D Link - Frontiers in Sports and Active …, 2022 - frontiersin.org
This paper explores the role of artificial intelligence (AI) in elite sports. We approach the
topic from two perspectives. Firstly, we provide a literature based overview of AI success …
topic from two perspectives. Firstly, we provide a literature based overview of AI success …
The effect of virtual reality technology on the imagery skills and performance of target-based sports athletes
The aim of this study is the examination of the effect of virtual reality based imagery (VRBI)
training programs on the shot performance and imagery skills of athletes and, and to …
training programs on the shot performance and imagery skills of athletes and, and to …
360 virtual reality: a SWOT analysis in comparison to virtual reality
With advancement in technology and more interactive nature of the available technology,
the use of applied technologies such as Virtual Reality (VR) is increasing at exponential …
the use of applied technologies such as Virtual Reality (VR) is increasing at exponential …