All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Current practices, challenges, and design implications for collaborative AR/VR application development

V Krauß, A Boden, L Oppermann… - Proceedings of the 2021 …, 2021 - dl.acm.org
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the
rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

Rapido: Prototyping interactive ar experiences through programming by demonstration

G Leiva, JE Grønbæk, CN Klokmose… - The 34th Annual ACM …, 2021 - dl.acm.org
Programming by Demonstration (PbD) is a well-known technique that allows non-
programmers to describe interactivity by performing examples of the expected behavior, but …

Auit–the adaptive user interfaces toolkit for designing xr applications

JM Evangelista Belo, MN Lystbæk, AM Feit… - Proceedings of the 35th …, 2022 - dl.acm.org
Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by
adapting interface elements according to the user's context. Although extensive work …

CAPturAR: An augmented reality tool for authoring human-involved context-aware applications

T Wang, X Qian, F He, X Hu, K Huo, Y Cao… - Proceedings of the 33rd …, 2020 - dl.acm.org
Recognition of human behavior plays an important role in context-aware applications.
However, it is still a challenge for end-users to build personalized applications that …

Paper trail: An immersive authoring system for augmented reality instructional experiences

S Rajaram, M Nebeling - Proceedings of the 2022 CHI conference on …, 2022 - dl.acm.org
Prior work has demonstrated augmented reality's benefits to education, but current tools are
difficult to integrate with traditional instructional methods. We present Paper Trail, an …

Xrstudio: A virtual production and live streaming system for immersive instructional experiences

M Nebeling, S Rajaram, L Wu, Y Cheng… - Proceedings of the 2021 …, 2021 - dl.acm.org
There is increased interest in using virtual reality in education, but it often remains an
isolated experience that is difficult to integrate into current instructional experiences. In this …

Elements of xr prototyping: Characterizing the role and use of prototypes in augmented and virtual reality design

V Krauß, M Nebeling, F Jasche, A Boden - Proceedings of the 2022 CHI …, 2022 - dl.acm.org
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support
for designing and, in particular, prototyping XR applications. While recent tools research is …