Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game

P Rohlfshagen, J Liu, D Perez-Liebana… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
Pac-Man and its equally popular successor Ms. Pac-Man are often attributed to being the
frontrunners of the golden age of arcade video games. Their impact goes well beyond the …

[图书][B] Fundamentals of computational intelligence: neural networks, fuzzy systems, and evolutionary computation

JM Keller, D Liu, DB Fogel - 2016 - books.google.com
Provides an in-depth and even treatment of the three pillars of computational intelligence
and how they relate to one another This book covers the three fundamental topics that form …

Connectionist reinforcement learning for intelligent unit micro management in starcraft

A Shantia, E Begue, M Wiering - The 2011 international joint …, 2011 - ieeexplore.ieee.org
Real Time Strategy Games are one of the most popular game schemes in PC markets and
offer a dynamic environment that involves several interacting agents. The core strategies …

Ms pac-man versus ghost team cec 2011 competition

P Rohlfshagen, SM Lucas - 2011 IEEE congress of evolutionary …, 2011 - ieeexplore.ieee.org
Games provide an ideal test bed for computational intelligence and significant progress has
been made in recent years, most notably in games such as Go, where the level of play is …

Learning to drive in the open racing car simulator using online neuroevolution

L Cardamone, D Loiacono… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open
Racing Car Simulator (TORCS). While previous approaches allowed online learning with …

Evolving diverse Ms. Pac-Man playing agents using genetic programming

AM Alhejali, SM Lucas - 2010 UK Workshop on Computational …, 2010 - ieeexplore.ieee.org
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a
simulated version of the classic arcade game Ms. Pac-Man. A diverse set of behaviours …

EvoCommander: A novel game based on evolving and switching between artificial brains

D Jallov, S Risi, J Togelius - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
Neuroevolution [ie, evolving artificial neural networks (ANNs) through evolutionary
algorithms] has shown promise in evolving agents and robot controllers, which display …

Evolution versus temporal difference learning for learning to play Ms. Pac-Man

P Burrow, SM Lucas - 2009 IEEE Symposium on Computational …, 2009 - ieeexplore.ieee.org
This paper investigates various factors that affect the ability of a system to learn to play Ms.
Pac-Man. For this study Ms. Pac-Man provides a game of appropriate complexity, and has …

Evolving and training of neural network to play DAMA board game using NEAT algorithm

BA Qader, KH Jihad, MR Baker - Informatica, 2022 - informatica.si
Neuroevolutionary algorithms, such as NeuroEvolution of Augmenting Topologies (NEAT) in
Machine Learning (ML) methods, are utilized for training and playing computer games due …

Monte carlo tree search for collaboration control of ghosts in ms. pac-man

KQ Nguyen, R Thawonmas - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
In this paper, we present an application of Monte Carlo tree search (MCTS) to control ghosts
in the game called Ms. Pac-Man. Our proposed ghost team consists of a ghost controlled by …