[图书][B] Understanding japanese society

J Hendry - 2019 - taylorfrancis.com
In this welcome brand new fifth edition of the bestselling textbook Understanding Japanese
Society, Joy Hendry takes the reader into the heart of Japanese life. Providing a clear and …

[图书][B] Japanese culture through videogames

R Hutchinson - 2019 - taylorfrancis.com
Examining a wide range of Japanese videogames, including arcade fighting games, PC-
based strategy games and console JRPGs, this book assesses their cultural significance …

Otakuism and the appeal of sex robots

M Appel, C Marker, M Mara - Frontiers in Psychology, 2019 - frontiersin.org
Social robots are becoming increasingly prevalent in everyday life and sex robots are a sub-
category of especially high public interest and controversy. Starting from the concept of the …

[图书][B] The immersive enclosure: Virtual reality in Japan

P Roquet - 2022 - degruyter.com
INTRODUCTION 1. I occasionally experienced this night-sky view using the original Oculus Rift
(2016). The phenomenon appears to Page 1 INTRODUCTION 1. I occasionally experienced …

FROM" GAME-LIFE REALISM" TO THE" IMAGINATION-ORIENTED AESTHETIC": Reconsidering Bourdieu's Contribution to Fan Studies in the Light of Japanese …

Z Kacsuk - Kritika Kultura, 2016 - search.ebscohost.com
Abstract Following Casey Brienza's call for drawing on Japanese" otaku theory" in order to
further comics studies, the present article demonstrates how the wider interrelated discourse …

Otaku pedestrians

M Steinberg, EE dit Alban - … to Media Fandom and Fan Studies, 2018 - Wiley Online Library
This chapter revisits the study of the Japanese fan or “otaku,” resituating this figure through
the combined lenses of media mobility and urban space. It proposes a “pedestrian method,” …

[图书][B] Reading Spaces in Modern Japan: The Evolution of Sites and Practices of Reading

AT Kamei-Dyche - 2023 - cambridge.org
This study provides an accessible overview of the range of reading spaces in modern
Japan, and the evolution thereof from a historical perspective. After setting the scene in a …

A short history of table-talk and live-action role-playing in Japan: Replays and the horror genre as drivers of popularity

BO Kamm - Simulation & Gaming, 2019 - journals.sagepub.com
Background. The history of larp, live-action role-play, in Japan may be rather short but
documents exponential growth in the entertainment sector as well as in educational gaming …

[HTML][HTML] Between Indie and Doujin: The creation of the Japanese indie

TG de Pablos - Game Studies, 2024 - gamestudies.org
This article concerns the changing reception of the Japanese gaming media ecosystemm
from the 2010's until today. It draws on previous fieldwork done by researchers like Mikhail …

Just a Cute Vibe: Producing a" Weebwave" in 2010s Songs and Music Videos

AM Sousa - Mechademia, 2022 - muse.jhu.edu
Ten years ago, a hypnagogic anthem with feathery vocals and nostalgic electropop riffs went
viral on Tumblr, the then-thriving microblogging website known as a popular hub for …