Neuroevolution in games: State of the art and open challenges

S Risi, J Togelius - … on Computational Intelligence and AI in …, 2015 - ieeexplore.ieee.org
This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution,
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Deep learning applications in games: a survey from a data perspective

Z Hu, Y Ding, R Wu, L Li, R Zhang, Y Hu, F Qiu… - Applied …, 2023 - Springer
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …

Clustering game behavior data

C Bauckhage, A Drachen, R Sifa - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
Recent years have seen a deluge of behavioral data from players hitting the game industry.
Reasons for this data surge are many and include the introduction of new business models …

Improving adaptive gameplay in serious games through interactive deep reinforcement learning

A Dobrovsky, UM Borghoff, M Hofmann - … infocommunications, theory and …, 2019 - Springer
Serious games belong to the most important future e-learning trends. Yet, balancing the
transfer of knowledge (the serious part) and the entertainment (the playful part) is a …

Applying and augmenting deep reinforcement learning in serious games through interaction

A Dobrovsky, UM Borghoff, M Hofmann - … Electrical Engineering and …, 2017 - pp.bme.hu
Serious games belong to the most important future e-learning trends and are frequently
used in recruitment and training. Their development, however, is still a demanding and …

Learning-based procedural content generation

J Roberts, K Chen - … on Computational Intelligence and AI in …, 2014 - ieeexplore.ieee.org
Procedural content generation (PCG) has recently become one of the hottest topics in
computational intelligence and AI game research. While some substantial progress has …

An approach to interactive deep reinforcement learning for serious games

A Dobrovsky, UM Borghoff… - 2016 7th IEEE …, 2016 - ieeexplore.ieee.org
Serious games receive increasing interest in the area of e-learning. Their development,
however, is often still a demanding, specialized and arduous process, especially when …