Mobile learning for the twenty‐first century librarian
J Hahn - Reference Services Review, 2008 - emerald.com
Purpose–This paper aims to present a review of selected mobile learning literature and
programmatic approaches for librarians interested in developing mobile digital library …
programmatic approaches for librarians interested in developing mobile digital library …
Presenting evacuation instructions on mobile devices by means of location-aware 3D virtual environments
L Chittaro, D Nadalutti - Proceedings of the 10th international conference …, 2008 - dl.acm.org
Natural and man-made disasters present the need to efficiently and effectively evacuate the
people occupying the affected buildings. Providing appropriate evacuation instructions to …
people occupying the affected buildings. Providing appropriate evacuation instructions to …
[PDF][PDF] Cloud as context: Virtual world learning with open wonderland
D Parsons, R Stockdale - … of the 9th World Conference on …, 2010 - davidparsons.ac.nz
Contextual learning takes place in an environmental frame of reference, but sometimes
providing suitable learning environments in the real world is not possible. Virtual worlds …
providing suitable learning environments in the real world is not possible. Virtual worlds …
Supporting guided navigation in mobile virtual environments
RG Barbosa, MAF Rodrigues - Proceedings of the ACM symposium on …, 2006 - dl.acm.org
Developing interactive 3D graphics for mobile Java applications is a reality. Recently, the
Mobile 3D Graphics (M3G) API was proposed to provide an efficient 3D graphics …
Mobile 3D Graphics (M3G) API was proposed to provide an efficient 3D graphics …
The development of glove-based interfaces with the TRES-D methodology
The development of 3D user interfaces is mostly focused on technology and the ways of
using it, and so the main concerns are the selection of hardware, software and interaction …
using it, and so the main concerns are the selection of hardware, software and interaction …
Preprocessed global visibility for real-time rendering on low-end hardware
B Eikel, C Jähn, M Fischer - … 6th International Symposium, ISVC 2010, Las …, 2010 - Springer
We present an approach for real-time rendering of complex 3D scenes consisting of millions
of polygons on limited graphics hardware. In a preprocessing step, powerful hardware is …
of polygons on limited graphics hardware. In a preprocessing step, powerful hardware is …
System and method for providing geospatial assets
B Peterson - US Patent 9,392,044, 2016 - Google Patents
In one aspect, a method for providing geospatial assets is disclosed. The method may
include receiving, from a local computing device, event data associated with a user …
include receiving, from a local computing device, event data associated with a user …
A walkthrough system with improved map projection panoramas from omni directional images
C Liu, S Shibusawa, T Yonekura - 2010 7th International …, 2010 - ieeexplore.ieee.org
Virtual walkthrough system can be used for monitoring some areas, introducing view spots
or learning history. Most virtual walkthrough systems use prepared images or 3D virtual …
or learning history. Most virtual walkthrough systems use prepared images or 3D virtual …
Interactive rendering of indoor and urban environments on handheld devices by combining visibility algorithms with spatial data structures
WB Silva, MAF Rodrigues - Mobile and Handheld Computing …, 2013 - igi-global.com
This work presents a comparative study of various combinations of visibility algorithms (view-
frustum culling, backface culling, and a simple yet fast algorithm called conservative …
frustum culling, backface culling, and a simple yet fast algorithm called conservative …
[PDF][PDF] Technical analysis of remote 3D visualization on mobile devices
US Junghare, VM Thakare, RV Dharaskar… - International Journal of …, 2011 - academia.edu
Considering the limitations of mobile devices like low bandwidth, less computation power,
minimum storage capacity etc it is not possible to store whole data for 3D visualization on …
minimum storage capacity etc it is not possible to store whole data for 3D visualization on …