Matching with shape contexts

S Belongie, G Mori, J Malik - Statistics and analysis of shapes, 2006 - Springer
We present a novel approach to measuring similarity between shapes and exploit it for
object recognition. In our framework, the measurement of similarity is preceded by (1) …

Affective gaming: A comprehensive survey

I Kotsia, S Zafeiriou, S Fotopoulos - Proceedings of the IEEE …, 2013 - cv-foundation.org
A typical gaming scenario involves a player interacting with a game by a specialized input
device, such as a joystic, a mouse, a keyboard etc. Recent technological advances have …

The application of mobile functional near-infrared spectroscopy for marketing research–a guideline

C Krampe - European Journal of Marketing, 2022 - emerald.com
Purpose To advance marketing research and practice, this study aims to examine the
application of the innovative, mobile-applicable neuroimaging method–mobile functional …

What we can and cannot (yet) do with functional near infrared spectroscopy

M Strait, M Scheutz - Frontiers in neuroscience, 2014 - frontiersin.org
Functional near infrared spectroscopy (NIRS) is a relatively new technique complimentary to
EEG for the development of brain-computer interfaces (BCIs). NIRS-based systems for …

Exploring machine learning approaches for classifying mental workload using fNIRS data from HCI tasks

J Benerradi, H A. Maior, A Marinescu, J Clos… - Proceedings of the …, 2019 - dl.acm.org
Functional Near-Infrared Spectroscopy (fNIRS) has shown promise for being potentially
more suitable (than eg EEG) for brain-based Human Computer Interaction (HCI). While …

Decoding mental workload in virtual environments: a fNIRS study using an immersive n-back task

F Putze, C Herff, C Tremmel, T Schultz… - 2019 41st Annual …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) has emerged as a novel paradigm for immersive applications in training,
entertainment, rehabilitation, and other domains. In this paper, we investigate the automatic …

Physiological measures for game evaluation

R Mandryk, M Klarkowski - Game usability, 2022 - taylorfrancis.com
This chapter introduces the use of psychophysiology as behavioural measures for
evaluating games. We first describe what the various physiological measures are, which …

Using fNIRS to Assess Cognitive Activity During Gameplay

M Klarkowski, M Causse, A Duprès… - Proceedings of the …, 2022 - dl.acm.org
This work explores the use of functional Near Infrared Spectroscopy (fNIRS) to assess
cognitive activity during videogame play, and compare it to cognitive activity during cognitive …

Introduction: evolution of brain-computer interfaces

F Lotte, CS Nam, A Nijholt - Brain-Computer Interfaces Handbook …, 2018 - inria.hal.science
Brain-Computer Interfaces (BCIs) are systems that translate a measure of a user's brain
activity into messages or commands for an interactive application. A typical example of a BCI …

[HTML][HTML] Risk, Trust, and Emotion in Online Pharmacy Medication Purchases: Multimethod Approach Incorporating Customer Self-Reports, Facial Expressions, and …

S Ersöz, A Nissen, R Schütte - JMIR Formative Research, 2023 - formative.jmir.org
Background: Online pharmacies are used less than other e-commerce sites in Germany.
Shopping behavior does not correspond to consumption behavior, as online purchases are …