To be or not to be a female gamer: A qualitative exploration of female gamer identity

DJ Kuss, AM Kristensen, AJ Williams… - International Journal of …, 2022 - mdpi.com
The literature on online gaming has generally focused on male gamers and has been
dominated by negative aspects of gaming. The present study addresses the gender gap in …

Emotion dysregulation mediates the relationship between adverse childhood experiences and problematic gaming

HS Kim, JL Vieira, PK Parmar, DC Hodgins… - Addictive Behaviors, 2023 - Elsevier
Gaming disorder (ie, gaming addiction) is a relatively common mental health disorder with a
worldwide prevalence rate of 3.05%. In the present research, we examined whether emotion …

The relationship between childhood trauma, pathological dissociation, and behavioral addictions in young adults: Findings from a cross-sectional study

C Imperatori, B Barchielli, O Corazza… - Journal of Trauma & …, 2023 - Taylor & Francis
Interactions between childhood trauma (CT) and dissociation can contribute to psychiatric
disturbances. We explored this phenomenon in relation to behavioral addictions (BAs) in a …

Heterogeneity of associations between dissociation and attention deficit symptoms

A Kandeğer, M Boysan, G Karaoğlan, R Tekdemir… - Current …, 2023 - Springer
Childhood trauma and dissociative experiences are suggested to be predisposing
transdiagnostic factors for attention deficit/hyperactivity disorder (ADHD) as well as many …

Klinik olmayan örneklemde evlilik uyumunun erişkinlerde görülen dikkat eksikliği ve hiperaktivite bozukluğu belirtileri ve çocukluk çağı ruhsal travma düzeyleri ile …

CE Arz, İGP Karabulut, E Sakmar - Klinik Psikoloji Dergisi, 2023 - ceeol.com
Öz Bu çalışmada evli bireylerin, evlilik uyumu ile erişkinlerde görülen Dikkat Eksikliği ve
Hiperaktivite Bozukluğu (DEHB) belirtileri ve çocukluk çağı ruhsal travma düzeyleri …

Gamers: un estudio exploratorio sobre el estrés y los síntomas de ansiedad y depresión

JH Rizo Acosta - 2022 - repository.eafit.edu.co
Different studies have suggested marked problems of anxiety and depression in the
population that frequently use video games, or are part of the" Gamer" culture. population …