[HTML][HTML] Current state of digital signal processing in myoelectric interfaces and related applications

M Hakonen, H Piitulainen, A Visala - Biomedical Signal Processing and …, 2015 - Elsevier
This review discusses the critical issues and recommended practices from the perspective of
myoelectric interfaces. The major benefits and challenges of myoelectric interfaces are …

A review of control methods for electric power wheelchairs based on electromyography signals with special emphasis on pattern recognition

A Phinyomark, P Phukpattaranont… - IETE Technical …, 2011 - Taylor & Francis
Abstract Electric Power Wheelchairs (EPWs) are becoming increasingly important in
assistive technology and rehabilitation devices. Normally EPWs are controlled by a joystick …

EMG-based continuous control scheme with simple classifier for electric-powered wheelchair

G Jang, J Kim, S Lee, Y Choi - IEEE Transactions on Industrial …, 2016 - ieeexplore.ieee.org
This paper presents an electromyographic (EMG)-based continuous control scheme
including simple classifier for an electric-powered wheelchair, ultimately for quadriplegics …

A gesture recognition system based on time domain features and linear discriminant analysis

F Duan, X Ren, Y Yang - IEEE Transactions on Cognitive and …, 2018 - ieeexplore.ieee.org
Surface electromyogram (sEMG) signals have been used to control multifunctional
prosthetic hands. Researchers usually focused on the use of several channels with sEMG …

Manifestation of fatigue in myoelectric signals of dynamic contractions produced during playing PC games

MA Oskoei, H Hu, JQ Gan - 2008 30th Annual International …, 2008 - ieeexplore.ieee.org
This paper investigates manifestation of fatigue in myoelectric signals during dynamic
contractions produced whilst playing PC games. The hand's myoelectric signals were …

Adaptive Kalman filter applied to vision based head gesture tracking for playing video games

M Asghari Oskoei - Robotics, 2017 - mdpi.com
This paper proposes an adaptive Kalman filter (AKF) to improve the performance of a vision-
based human machine interface (HMI) applied to a video game. The HMI identifies head …

EMG pattern recognition adaptation

K Biron, K Englehart - … of the 18th Congress of the …, 2012 - library-archives.canada.ca
Abstract<? Pub Inc> Upper limb prostheses controlled using the surface myoelectric signal
(MES) have been used for many years. Currently available prostheses have simple …

Adaptive myoelectric human-machine interface for video games

MA Oskoei, H Hu - 2009 International Conference on …, 2009 - ieeexplore.ieee.org
This paper proposes adaptive schemes for myoelectric based human-machine interface
(HMI) applied to a video game. Adaptive schemes modify the classification criteria to keep a …

Adaptive myoelectric control applied to video game

MA Oskoei, H Hu - Biomedical Signal Processing and Control, 2015 - Elsevier
This paper proposes adaptive schemes to cope with time-related changes in muscle
activities during playing video game. A myoelectric control with the core of support vector …

[图书][B] Engineering better electric powered wheelchairs to enhance rehabilitative and assistive needs of disabled and aged populations, rehabilitation engineering

YK Tan, S Sasidhar, TY Kheng - 2009 - core.ac.uk
All around the world, the age distribution of the world population is shifting towards older
ages, causing an increase in the world population's mean or median age. The …