Education mobility as a service: a study of the features of a novel mobility platform

M Gawlik-Kobylińska, I Kabashkin, B Misnevs… - Applied Sciences, 2023 - mdpi.com
Featured Application User experience research for the development of a novel ecosystem
for the European education mobility. Abstract The European Union's Erasmus+ program …

Staging virtual reality exhibits for bystander involvement in semi-public spaces

D Hepperle, A Siess, M Wölfel - … Design, Learning, and Innovation: 8th EAI …, 2020 - Springer
As virtual reality becomes more popular to be used in semi-public spaces such as museums
and other exhibition venues, the question on how to optimally stage such an experience …

[PDF][PDF] Staging location-based virtual reality to improve immersive experiences

M Wölfel, D Hepperle, A Siess… - EAI Endorsed …, 2020 - pdfs.semanticscholar.org
Location-based virtual reality (LBVR) is promising to offer the full potential of virtual reality
(VR) because it is not completely virtual, as in space independent VR, which usually relies …

Immersion in Virtual Reality: CAVE Automatic Virtual Environments vs. Head-Mounted Displays

M Mielcarek, M Rzeźniczak, J Lebiedź - 2024 - aisel.aisnet.org
The paper describes immersive capabilities of CAVE Automatic Virtual Environment and
Head-Mounted Display. An important aspect of this research was to develop a method for …

[PDF][PDF] New patterns of prototyping: developing concepts with playful exploration and probing. A case study within arts and design.

M Johansson, A Siess - researchgate.net
This paper explores the initial phase of a series of prototype-based design investigations in
the field of visual and interactive computing from an artistic and design-oriented perspective …