Game-based learning approach in computer science in primary education: a systematic review
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …
learning in computer science in primary education, providing insight into current trends …
Game-based learning in computer science education: a scoping literature review
M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
Increasing quality of learning experience using augmented reality educational games
M Videnovik, V Trajkovik, LV Kiønig, T Vold - Multimedia tools and …, 2020 - Springer
Adequate pedagogical approaches for integration of technology in the learning process
create new opportunities for improving the quality of teaching and learning experiences …
create new opportunities for improving the quality of teaching and learning experiences …
[HTML][HTML] Migration of an Escape room–style educational game to an online environment: Design Thinking methodology
M Videnovik, T Vold, G Dimova, LV Kiønig… - JMIR serious …, 2022 - games.jmir.org
Background The COVID-19 pandemic outbreak has led to a sudden change in education,
closing schools and shifting to online teaching, which has become an enormous challenge …
closing schools and shifting to online teaching, which has become an enormous challenge …
Esports games in elementary school: a systematic literature review
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …
elementary schools with a systematic literature review. This research explores articles on the …
Identifying and validating game design elements in serious game guideline for climate change
Climate change can simply be defined as an increase in temperature, normally referred to
as global warming. Recent studies have confirmed the failure of many climate …
as global warming. Recent studies have confirmed the failure of many climate …
Using educational Escape room to increase students' engagement in learning computer science
G Dimova, M Videnovik, V Trajkovik - 2020 - repository.ukim.mk
This paper presents the process of creating and implementing a large-scale experiment that
involves students from more than 10 primary schools using the escape room style …
involves students from more than 10 primary schools using the escape room style …
Practical evaluation on serious games in education
SM Eftimova, AM Bogdanova… - Journal of Emerging …, 2021 - dergipark.org.tr
The arrival of the new learning methodologies is in response to the reality: new generations
should learn in a different way. The so-called" Millennials" are looking for another kind of …
should learn in a different way. The so-called" Millennials" are looking for another kind of …
Serious games evaluation methodology
By using games, new and powerful ways of learning in the classrooms can be created,
where students are active participants in the learning process. Educational games empower …
where students are active participants in the learning process. Educational games empower …
[PDF][PDF] Qualifications Framework of Essential Learning Outcomes for Computer Innovation and Digital Industry Professionals
T Suwanroj, O Saeung, P Leekitchwatana… - International Journal of …, 2023 - ijiet.org
Abstract—This research aimed to study and analyze the factors of the qualification
framework of essential learning outcomes for computer innovation and digital industry …
framework of essential learning outcomes for computer innovation and digital industry …