Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the
environment and hand-held controllers to interact with the virtual objects. Recently, many …
environment and hand-held controllers to interact with the virtual objects. Recently, many …
Design and implementation of an interactive virtual library based on its physical counterpart
CG Serghides, G Christoforides, N Iakovides… - Virtual Reality, 2024 - Springer
The rapid technological advancements and the widespread adoption of the internet have
diminished the role of the physical library as a main information resource. As the Metaverse …
diminished the role of the physical library as a main information resource. As the Metaverse …
Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis
X Lu, Z Shi, X Zhang, L Cao, S Liang - International Journal of …, 2024 - Taylor & Francis
The virtual avatar (VA) concept has gained significant attention since the introduction of
virtual products. This study aims to investigate the present level of advancement and …
virtual products. This study aims to investigate the present level of advancement and …
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
An increasing number of virtual reality applications require environments that emulate real-
world conditions. These environments often involve dynamic virtual humans showing …
world conditions. These environments often involve dynamic virtual humans showing …
Design and Evaluation of Abstract Aggregated Avatars in VR Workspaces
Avatars are commonly used in digital platforms to provide a visual representation of
individual users to each other. Generally, avatar design in the past has focused on achieving …
individual users to each other. Generally, avatar design in the past has focused on achieving …
Tourists and good places in the metaverse
P Nurjamilah - Turizmus Bulletin, 2024 - unipub.lib.uni-corvinus.hu
In tourism, good places are where destinations offer positive experiences, making tourists
want to return, talk, and recommend them to others and even dream to migrate there. As …
want to return, talk, and recommend them to others and even dream to migrate there. As …
A metaverzum jó helyei és turistái
P Nurjamilah - Turizmus Bulletin, 2024 - journals.lib.uni-corvinus.hu
A turizmusban azok a jó helyek, amelyek úti célként pozitív élményeket nyújtanak, ahova a
turisták vissza akarnak térni, beszélnek róla, ajánlják másoknak, sőt, még arról is …
turisták vissza akarnak térni, beszélnek róla, ajánlják másoknak, sőt, még arról is …
Stretch your reach: studying self-avatar and controller misalignment in virtual reality interaction
JL Pontón Martínez, R Keshavarz… - … '24: proceedings of …, 2024 - upcommons.upc.edu
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the
environment and hand-held controllers to interact with the virtual objects. Recently, many …
environment and hand-held controllers to interact with the virtual objects. Recently, many …
RETRIEVING BODY MEASUREMENTS FOR PHYSIOTHERAPY ASSESSMENT USING VIRTUAL REALITY: User Experience and Precision in Virtual Reality …
BSDS Thotawaththage - 2024 - diva-portal.org
The increasing proliferation of Virtual Reality (VR) technology provides great potential in
many industries, including healthcare, where VR has been applied for physiotherapy …
many industries, including healthcare, where VR has been applied for physiotherapy …
A Framework for User Representation in Virtual Reality: From Hand Interaction to Full Body Embodiment
E Viola - 2024 - tesidottorato.depositolegale.it
Virtual, augmented and mixed reality, known as extended reality, have not only transformed
the way we perceive and engage with digital content, but have also brought about a …
the way we perceive and engage with digital content, but have also brought about a …