[HTML][HTML] Shopping in virtual reality: A literature review and future agenda

N Xi, J Hamari - Journal of Business Research, 2021 - Elsevier
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the
recent proliferation of consumer-grade head-mounted VR displays, several industries have …

Cognitive load in immersive media settings: the role of spatial presence and cybersickness

P Breves, JP Stein - Virtual Reality, 2023 - Springer
Faced with the ongoing diversification and commercial success of highly immersive media
technologies (eg, VR headsets), both content producers and scientific scholars have …

Touch matters: The impact of physical contact on haptic product perception in virtual reality

F Felip, J Galán, M Contero, C García-García - Applied Sciences, 2023 - mdpi.com
Nowadays, the presentation of products through virtual reality and other online media
coexists with traditional means. However, while some products may be perceived correctly …

The effect of touch simulation in virtual reality shopping

HK Lee, N Yoon, D Choi - Fashion and Textiles, 2022 - Springer
This study aims to explore the effect of touch simulation on virtual reality (VR) store
satisfaction mediated by VR shopping self-efficacy and VR shopping pleasure. The …

The influence of cybersickness and the media devices' mobility on the persuasive effects of 360 commercials

P Breves, N Dodel - Multimedia Tools and Applications, 2021 - Springer
With the rise of immersive media, advertisers have started to use 360° commercials to
engage and persuade consumers. Two experiments were conducted to address research …

Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z

O Korn, M Zallio, B Schnitzer - Frontiers in Virtual Reality, 2024 - frontiersin.org
The Metaverse, a transformation of the internet by XR-technologies progressively blending
the digital and physical world, is already changing our social structures. The success of VR …

[PDF][PDF] Trust and cybersickness in VR-marketing: Investigating IPD and cybersickness, and their effects on trust, customer value, NPS, cross-and up-selling

R Seiler, T Brodmann, T Keller - … on e-Society 2022 and Mobile …, 2022 - esociety-conf.org
ABSTRACT VR (virtual reality) is rapidly gaining attention from academia and the business
world. The cost for hardware is diminishing, and consumer HMDs (head-mounted displays) …

How Do Personality Traits Affect Consumer Decision-Making in Metaverse?

N Xi, C Li, E Bampouni, J Hamari - 2024 - scholarspace.manoa.hawaii.edu
There has been increased interest in new experiential dimensions generated in the new
reality enabled by various extended reality (XR) technologies—The Metaverse. It is still …

[PDF][PDF] Jurnal Pendidikan IPA Indonesia

D Sumardani, CH Lin - 2024 - researchgate.net
Advanced virtual reality (VR) holds substantial promise in education and can be seamlessly
integrated into classroom instruction, fostering rapid advancements in science education …

Review of Applications of VR Tools, New Opportunities, and Limitations

A Stelick - Product Innovation Toolbox: A Field Guide to …, 2022 - Wiley Online Library
Summary Augmented and Virtual Reality tools are emerging technologies that allow the
Consumer Explorers to simulate user experiences. Through her research experiences, the …