What is a visual novel?

J Camingue, E Carstensdottir, EF Melcer - Proceedings of the ACM on …, 2021 - dl.acm.org
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …

A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels

J Camingue, EF Melcer, E Carstensdottir - Proceedings of the 15th …, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains …

Gamification on chatbot-based learning media: a review and challenges

I Hidayatulloh, S Pambudi, HD Surjono… - Elinvo (Electronics …, 2021 - journal.uny.ac.id
The mobile learning sector has exploded, implying that the e-Learning trend is shifting to
mobile platforms. As a result, chatbots have become increasingly popular alternatives for …

Elaborating the Role of Narrative and Self-Determination Theory in Video Game Design Research

AS Lu, AC Moller - Interacting with Computers, 2024 - academic.oup.com
Narratives, defined as stories involving two or more events arranged in a chronological or
causal sequence, are fundamental and ubiquitous characteristics of human communication …

When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues

PW Atmaja, Sugiarto - International Conference on Interactive Digital …, 2022 - Springer
The world is inherently and tremendously complex, yet many people are not well-equipped
to deal with complex issues such as sustainability. Consequently, the issues must be …

” Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay

E Carstensdottir, E Kleinman, R Williams… - Proceedings of the …, 2021 - dl.acm.org
Player agency is central to interactive narrative and games. While previous work focuses on
analyzing player perception of agency through various lenses and phenomena, like …

Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni

I Karth, N Junius, M Kreminski - International Conference on Interactive …, 2022 - Springer
Many interactive digital narrative (IDN) systems are capable of producing numerous distinct
storylines, which share some common properties but differ from one another in ways that …

Bringing empty rooms to life for casual visitors using an AR adventure game: Skullduggery at old government house

S Fazio, J Turner - Journal on Computing and Cultural Heritage (JOCCH …, 2020 - dl.acm.org
This article reports on a heritage engagement project called Skullduggery at Old
Government House. It offers an approach to augmented reality design based on adventure …

Progression maps: conceptualizing narrative structure for interaction design support

E Carstensdottir, N Partlan, S Sutherland… - Proceedings of the …, 2020 - dl.acm.org
Interactive narratives are frequently designed for learning and training applications, such as
social training. In these contexts, designers may be inexperienced in storytelling and …

Adaptive playback control: A framework for cinematic VR creators to embrace viewer interaction

L Tong, RW Lindeman, H Regenbrecht - Frontiers in Virtual Reality, 2022 - frontiersin.org
Content creators have been trying to produce engaging and enjoyable Cinematic Virtual
Reality (CVR) experiences using immersive media such as 360-degree videos. However, a …