What is a visual novel?
J Camingue, E Carstensdottir, EF Melcer - Proceedings of the ACM on …, 2021 - dl.acm.org
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …
A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels
J Camingue, EF Melcer, E Carstensdottir - Proceedings of the 15th …, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains …
However, the specifics of how their designs aid the learning process and outcomes remains …
Gamification on chatbot-based learning media: a review and challenges
The mobile learning sector has exploded, implying that the e-Learning trend is shifting to
mobile platforms. As a result, chatbots have become increasingly popular alternatives for …
mobile platforms. As a result, chatbots have become increasingly popular alternatives for …
Elaborating the Role of Narrative and Self-Determination Theory in Video Game Design Research
Narratives, defined as stories involving two or more events arranged in a chronological or
causal sequence, are fundamental and ubiquitous characteristics of human communication …
causal sequence, are fundamental and ubiquitous characteristics of human communication …
When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues
The world is inherently and tremendously complex, yet many people are not well-equipped
to deal with complex issues such as sustainability. Consequently, the issues must be …
to deal with complex issues such as sustainability. Consequently, the issues must be …
” Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay
E Carstensdottir, E Kleinman, R Williams… - Proceedings of the …, 2021 - dl.acm.org
Player agency is central to interactive narrative and games. While previous work focuses on
analyzing player perception of agency through various lenses and phenomena, like …
analyzing player perception of agency through various lenses and phenomena, like …
Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni
Many interactive digital narrative (IDN) systems are capable of producing numerous distinct
storylines, which share some common properties but differ from one another in ways that …
storylines, which share some common properties but differ from one another in ways that …
Bringing empty rooms to life for casual visitors using an AR adventure game: Skullduggery at old government house
S Fazio, J Turner - Journal on Computing and Cultural Heritage (JOCCH …, 2020 - dl.acm.org
This article reports on a heritage engagement project called Skullduggery at Old
Government House. It offers an approach to augmented reality design based on adventure …
Government House. It offers an approach to augmented reality design based on adventure …
Progression maps: conceptualizing narrative structure for interaction design support
Interactive narratives are frequently designed for learning and training applications, such as
social training. In these contexts, designers may be inexperienced in storytelling and …
social training. In these contexts, designers may be inexperienced in storytelling and …
Adaptive playback control: A framework for cinematic VR creators to embrace viewer interaction
Content creators have been trying to produce engaging and enjoyable Cinematic Virtual
Reality (CVR) experiences using immersive media such as 360-degree videos. However, a …
Reality (CVR) experiences using immersive media such as 360-degree videos. However, a …