The impact of physics education technology (PhET) interactive simulation-based learning on motivation and academic achievement among malawian physics …

HJ Banda, J Nzabahimana - Journal of Science Education and Technology, 2023 - Springer
The study investigated the impact of PhET simulation-based learning on students' motivation
and academic achievement in learning oscillations and waves among Malawian secondary …

A new measure for serious games evaluation: gaming educational balanced (GEB) model

K Martinez, MI Menéndez-Menéndez, A Bustillo - Applied Sciences, 2022 - mdpi.com
Featured Application A metric to evaluate gaming and educational features of already
developed serious games. This model can also guide the design of new serious games …

Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade …

K Martinez, D Checa, A Bustillo - Electronics, 2024 - mdpi.com
Research into the design of serious games still lacks metrics to evaluate engagement with
the experience so that users can achieve the learning aims. This study presents the new …

Influencing and moderating variables in informal digital learning of English through a structural equation model

S Yang, W Xu, R Liu, Z Yu - Computer Assisted Language Learning, 2023 - Taylor & Francis
With the rapid development of information technologies, informal digital learning of English
has emerged as an innovative computer-assisted language learning method. This study …

[HTML][HTML] Commercial-off-the-shelf (COTS) games: Exploring the applications of games for instruction and assessment

DR Sanchez, A Rueda, LJ Jimènez… - Computer Game …, 2022 - intechopen.com
Despite the growing interest in utilizing commercial off-the-shelf (COTS) games for
instructional and assessment purposes there is a lack of research evidence regarding COTS …

[HTML][HTML] El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia

C Zapata, R Navarro, V Vega - Educación, 2024 - scielo.org.pe
El objetivo de este estudio fue explorar los efectos de un videojuego educativo en la
motivación, la autoeficacia y el conocimiento de estudiantes de secundaria. El juego aborda …

[PDF][PDF] The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course

C Zapata, R Navarro, V Vega - Educación, 2024 - redalyc.org
The purpose of this study was to explore the effects of an educational video game on high
school students' motivation, self-efficacy and knowledge. The game tells the story of Mariano …

The Development of Number Card Assistant Engklek Game to Boost Motor Ability of Kindergarten Children

I Supriatin, M Kanzunnudin - ICCCM Journal of Social Sciences and …, 2022 - ejicccm.com
One of the developments in early childhood is motor development. This research is
motivated because the motor skills of children in kindergarten have not reached the …

The Role of Motivation in Regulating the Extent to Which Data Visualisation Literacy Influences Business Intelligence and Analytics Use in Organisations

BJ Malibeng - 2022 - search.proquest.com
The ability to read and interpret visualised data is a critical skill to have in this information
age where business intelligence and analytics (BI&A) systems are increasingly used to …

[PDF][PDF] Impress without Faking: Exploring the Relationships between Impression Management and Interview Anxiety

Y Lu - 2022 - scholarworks.calstate.edu
Faking is deemed common for candidates in the recruiting and selection process, including
resume building and job interviews. Many human resources managers and I/O …