Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis

DH Dixon, T Dixon, E Jordan - 2022 - scholarspace.manoa.hawaii.edu
Studies on digital game-based language learning (DGBLL) have increased in numbers,
creating a pool of studies that can be meta-analyzed to measure the overall effect of digital …

Pedagogic tasks in digital games: Effects of feedback conditions and individual characteristics on learning request-making

N Taguchi, DH Dixon, Y Qin… - Language Teaching …, 2022 - journals.sagepub.com
We investigated the extent to which English learners developed knowledge of pragmatically-
appropriate request-making forms through task-based gameplay involving virtual dialogues …

Second language learning through an emergent narrative in a narrative-rich customizable metaverse platform

SM Lee - IEEE Transactions on Learning Technologies, 2023 - ieeexplore.ieee.org
EFL students often struggle with second language (L2) learning, particularly because they
learn L2 out of context, which they find unmeaningful and demotivating. To provide a …

Research methods at the intersection of technology and SLA: Advances and challenges

DR Isbell, DH Dixon, L Plonsky - The Routledge Handbook of …, 2022 - api.taylorfrancis.com
Applied linguistics, the parent field of SLA, finds itself in a vibrant period of methodological
discussion and reform (Gass et al., 2020). Evidence of an enhanced awareness of …

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects

N Taguchi - 2023 - scholarspace.manoa.hawaii.edu
Using the single-group pre-posttest design, this exploratory study examined whether L2
learners of English can learn a speech act by experiencing perlocutionary effects of the act …

Game-Informed Approach to Teaching Request-Making in English: A Comparison of Feedback Mechanics.

N Taguchi, DH Dixon - CALICO Journal, 2023 - search.ebscohost.com
Game-based instruction has been praised as an effective approach to second language (L2)
development, as it can provide a low-stakes, fun, and engaging learning environment …

A methodological framework for analyzing the language in digital games

DH Dixon - Digital Games in Language Learning, 2022 - api.taylorfrancis.com
Digital games have been frequently praised in the field of Computer-Assisted Language
Learning (CALL) for the large amount of contextualized second language (L2) input that they …

The language in digital games: register variation in virtual and real-world contexts

DH Dixon - 2022 - search.proquest.com
This dissertation provides an in-depth linguistic description and analysis of the discourse in
a target domain of digital games, a domain referred to as single player offline role-playing …

[PDF][PDF] The challenges and promises of researching gameful language teaching and learning

J Reinhardt - academia.edu
• Cornillie, F., Van den Branden, K., & Desmet, P.(2015). From language play to linguistic
form and back again. Lessons from an experimental study for the design of task-based …

[HTML][HTML] Keynote Speakers, Abstracts and Presentations IWoDA'22

C Lewin - iwoda.es
In 2008, I completed my last piece of commissioned work for the now defunct Becta, the UK
Government agency for promoting and integrating ICT in education. I had been asked to …