The effects of affective pedagogical agent in multimedia learning environments: A meta-analysis
Y Wang, S Gong, Y Cao, Y Lang, X Xu - Educational Research Review, 2023 - Elsevier
Affective pedagogical agent (PA) is an image of a character embedded in multimedia
lessons with the ability to influence learners' affective experiences and learning …
lessons with the ability to influence learners' affective experiences and learning …
Navigating the Soundscape of Deception: A Comprehensive Survey on Audio Deepfake Generation, Detection, and Future Horizons
The rise of audio deepfakes presents a significant security threat that undermines trust in
digital communications and media. These synthetic audio technologies can convincingly …
digital communications and media. These synthetic audio technologies can convincingly …
Limitations of disembodied computer-generated voice to convey emotion in multimedia lessons
The goal of this study was to determine whether learning processes and outcomes are
affected by the emotional tone of the computer-generated voice in a narrated slideshow. In a …
affected by the emotional tone of the computer-generated voice in a narrated slideshow. In a …
Unleashing the Power of Positivity: How Positive Instructors Benefit Learning from Instructional Videos—A Meta-analytic Review
This meta-analysis explores the impact of positive instructors on learning from instructional
videos. Both the contagion theory and the cognitive-affective theory of learning with media …
videos. Both the contagion theory and the cognitive-affective theory of learning with media …
Challenges and Opportunities for the Design of Smart Speakers
T Long, LB Chilton - arXiv preprint arXiv:2306.05741, 2023 - arxiv.org
Advances in voice technology and voice user interfaces (VUIs)--such as Alexa, Siri, and
Google Home--have opened up the potential for many new types of interaction. However …
Google Home--have opened up the potential for many new types of interaction. However …
Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest
Abstract Digital Game-Based Learning (DGBL) combines gamification with educational
content to create engaging learning experiences tailored to today's learners. Non-Playable …
content to create engaging learning experiences tailored to today's learners. Non-Playable …
The effect of instructor's voice enthusiasm and visual cueing in multimedia learning
L Han, H Guo, Z Ma, R Wang… - Journal of Computer …, 2024 - Wiley Online Library
Background Given the current technological advancements and the growing need for
remote education, multimedia learning has become more popular among teachers and …
remote education, multimedia learning has become more popular among teachers and …
Promoting math learning in educational games with virtual companions providing learning supports
XR Guo, SY Liu, SY Gong, Y Cao, J Wang… - Education and …, 2024 - Springer
To enhance the effectiveness of educational games, researchers have advocated adding
learning supports in educational games, but this may come at the cost of disrupting the …
learning supports in educational games, but this may come at the cost of disrupting the …
Cute Computer-Synthesized Voice Hinders Learning Performance in Instructional Videos
The rapid development of artificial intelligence technology has significantly improved the
quality of computer-synthesized voices in modern text-to-speech (TTS) engines. Various …
quality of computer-synthesized voices in modern text-to-speech (TTS) engines. Various …
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
The research community has long been interested in human interaction with embodied
virtual characters in virtual reality (VR). At the same time, interaction with self-similar virtual …
virtual characters in virtual reality (VR). At the same time, interaction with self-similar virtual …