A Bermuda triangle? A Review of method application and triangulation in user experience evaluation
User experience (UX) evaluation is a growing field with diverse approaches. To understand
the development since previous meta-review efforts, we conducted a state-of-the-art review …
the development since previous meta-review efforts, we conducted a state-of-the-art review …
[图书][B] Fundamentals of wearable computers and augmented reality
W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …
reference, setting the stage for the coming decade, in which the explosion in research and …
Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes
J Huizenga, W Admiraal, G Ten Dam, J Voogt - Computers in Human …, 2019 - Elsevier
Studies on game-based learning show positive effects, but insights into the relationship
between students' game activities and the outcomes of these activities are lacking. In this …
between students' game activities and the outcomes of these activities are lacking. In this …
[图书][B] Human-computer interactions in museums
E Hornecker, L Ciolfi - 2022 - books.google.com
Museums have been a domain of study and design intervention for Human-Computer
Interaction (HCI) for several decades. However, while resources providing overviews on the …
Interaction (HCI) for several decades. However, while resources providing overviews on the …
From smart objects to smart experiences: An end-user development approach
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …
Relicvr: A virtual reality game for active exploration of archaeological relics
Digitalization is changing how people visit museums and explore the artifacts they house.
Museums, as important educational venues outside classrooms, need to actively explore the …
Museums, as important educational venues outside classrooms, need to actively explore the …
Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience
We report in detail the co-design, setup and evaluation of a technological intervention for a
complex outdoor heritage site: a World War I fortified camp and trenches located in the …
complex outdoor heritage site: a World War I fortified camp and trenches located in the …
Embodied experiences of place: a study of history learning with mobile technologies
This paper reports an empirical study that takes a multimodal analytical approach to
examine how mobile technologies shape students' exploration and experience of place …
examine how mobile technologies shape students' exploration and experience of place …
'I felt I was right there with them': the impact of sound-enriched audio description on experiencing and remembering artworks, for blind and sighted museum audiences
R Hutchinson, AF Eardley - Museum Management and Curatorship, 2023 - Taylor & Francis
This study explored the impact of sound-enriched audio descriptions (AD) on the experience
and memorability of a digitally presented photography exhibition. Forty blind and partially …
and memorability of a digitally presented photography exhibition. Forty blind and partially …
Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field
Many technological interventions have leveraged physical activity (PA, ie, activities that
involve whole-body movements) to provide young people with active and productive …
involve whole-body movements) to provide young people with active and productive …