A Bermuda triangle? A Review of method application and triangulation in user experience evaluation

I Pettersson, F Lachner, AK Frison, A Riener… - Proceedings of the 2018 …, 2018 - dl.acm.org
User experience (UX) evaluation is a growing field with diverse approaches. To understand
the development since previous meta-review efforts, we conducted a state-of-the-art review …

[图书][B] Fundamentals of wearable computers and augmented reality

W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …

Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes

J Huizenga, W Admiraal, G Ten Dam, J Voogt - Computers in Human …, 2019 - Elsevier
Studies on game-based learning show positive effects, but insights into the relationship
between students' game activities and the outcomes of these activities are lacking. In this …

[图书][B] Human-computer interactions in museums

E Hornecker, L Ciolfi - 2022 - books.google.com
Museums have been a domain of study and design intervention for Human-Computer
Interaction (HCI) for several decades. However, while resources providing overviews on the …

From smart objects to smart experiences: An end-user development approach

C Ardito, P Buono, G Desolda, M Matera - International Journal of Human …, 2018 - Elsevier
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …

Relicvr: A virtual reality game for active exploration of archaeological relics

Y Liu, Y Lin, R Shi, Y Luo, HN Liang - … of the 2021 annual symposium on …, 2021 - dl.acm.org
Digitalization is changing how people visit museums and explore the artifacts they house.
Museums, as important educational venues outside classrooms, need to actively explore the …

Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience

MT Marshall, D Petrelli, N Dulake, E Not… - International Journal of …, 2016 - Elsevier
We report in detail the co-design, setup and evaluation of a technological intervention for a
complex outdoor heritage site: a World War I fortified camp and trenches located in the …

Embodied experiences of place: a study of history learning with mobile technologies

S Price, C Jewitt, M Sakr - Journal of Computer Assisted …, 2016 - Wiley Online Library
This paper reports an empirical study that takes a multimodal analytical approach to
examine how mobile technologies shape students' exploration and experience of place …

'I felt I was right there with them': the impact of sound-enriched audio description on experiencing and remembering artworks, for blind and sighted museum audiences

R Hutchinson, AF Eardley - Museum Management and Curatorship, 2023 - Taylor & Francis
This study explored the impact of sound-enriched audio descriptions (AD) on the experience
and memorability of a digitally presented photography exhibition. Forty blind and partially …

Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field

J Yu, T Xu, C Kelley, J Ruppert… - Review of Educational …, 2024 - journals.sagepub.com
Many technological interventions have leveraged physical activity (PA, ie, activities that
involve whole-body movements) to provide young people with active and productive …