Secure cooperative access control on grid
A Merlo - Future Generation Computer Systems, 2013 - Elsevier
The access to Grid resources depends on policies defined by the administrators of the
physical organizations and of the Grid middleware. This approach does not require support …
physical organizations and of the Grid middleware. This approach does not require support …
Toward real-time, many-task applications on large distributed systems
In the age of Grid, Cloud, volunteer computing, massively parallel applications are deployed
over tens or hundreds of thousands of resources over short periods of times to complete …
over tens or hundreds of thousands of resources over short periods of times to complete …
Cooperative access control for the grid
The access to Grid resources depends on rules defined by the administrators of the physical
organizations and of the Grid middleware. This approach does not require support for …
organizations and of the Grid middleware. This approach does not require support for …
A case study on using RTF for developing multi-player online games
A Ploss, F Glinka, S Gorlatch - … : VHPC 2008, UNICORE 2008, HPPC 2008 …, 2009 - Springer
Abstract Real-Time Online Interactive Applications (ROIA) include a broad spectrum of
online computer games, as well as challenging distributed e-learning applications, like …
online computer games, as well as challenging distributed e-learning applications, like …
Using a lifecycle model for developing and executing adaptable interactive distributed applications
D Meiländer, S Gorlatch, C Cappiello, V Mazza… - Towards a Service …, 2010 - Springer
We describe a case study on using the generic Lifecycle Model developed in the S-Cube
project for a novel class of Real-time Online Interactive Applications (ROIA), which include …
project for a novel class of Real-time Online Interactive Applications (ROIA), which include …
[PDF][PDF] A cooperative model for resource sharing on Grid
A Merlo - Journal of Information Assurance and Security (JIAS), 2011 - researchgate.net
The access to Grid resources depends on policies defined by the administrators of the
physical organizations and of the Grid middleware. This approach does not require support …
physical organizations and of the Grid middleware. This approach does not require support …
Efficient Development and Execution of Adaptable Online Games on Clouds
D Meiländer, S Gorlatch - … and Applications for Cloud-Based Gaming, 2017 - igi-global.com
Abstract Massively Multiplayer Online Games (MMOG) are a challenging class of
applications: they combine high demands on real-time user interactivity and adaptability with …
applications: they combine high demands on real-time user interactivity and adaptability with …
[PDF][PDF] Results of the Second Validation
P UniDue, FBK CITY - 2011 - cordis.europa.eu
Service-oriented applications are deployed in highly dynamic and distributed settings.
Therefore, such applications are often equipped with adaptation capabilities to react to …
Therefore, such applications are often equipped with adaptation capabilities to react to …
Re-engineering Jake2 to Work on a Grid using the GridGain Middleware
RJ da Cruz Alexandre - 2010 - search.proquest.com
With the advent of Massively Multiplayer Online Games (MMOGs), engineers and designers
of games came across with many questions that needed to be answered such as, for …
of games came across with many questions that needed to be answered such as, for …
Re-Engineering jake2 to Work on A Grid Using the GridGain Middleware
RJC Alexandre - 2010 - dl.acm.org
With the advent of Massively Multiplayer Online Games (MMOGs), engineers and designers
of games came across with many questions that needed to be answered such as, for …
of games came across with many questions that needed to be answered such as, for …