A systematic review of empirical studies using log data from open‐ended learning environments to measure science and engineering practices

KD Wang, JM Cock, T Käser… - British Journal of …, 2023 - Wiley Online Library
Technology‐based, open‐ended learning environments (OELEs) can capture detailed
information of students' interactions as they work through a task or solve a problem …

Research review on big data usage for learning analytics and educational data mining: A way forward to develop an intelligent automation system

A Yunita, HB Santoso… - Journal of Physics …, 2021 - iopscience.iop.org
Digitalization and the development of information technology, especially Artificial
Intelligence, have been embraced in all fields. At the same time, data has grown mostly from …

A structure-function knowledge extraction method for bio-inspired design

C Chen, Y Tao, Y Li, Q Liu, S Li, Z Tang - Computers in Industry, 2021 - Elsevier
Bio-inspired design is an innovative design method that uses analogies to biological
systems to develop solutions for engineering problems. It offers a huge potential to produce …

[HTML][HTML] Game-Based Assessment of Students' Digital Literacy Using Evidence-Centered Game Design

J Li, J Bai, S Zhu, HH Yang - Electronics, 2024 - mdpi.com
This study measured secondary students' digital literacy using a digital game-based
assessment system that was designed and developed based on the Evidence-Centered …

Understanding the Characteristics of Students' Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences

Q Guo, H Li, S Zhu - Journal of Educational Computing …, 2024 - journals.sagepub.com
Previous research has not adequately explored students' behavioral processes when
addressing computational thinking (CT) problems of varying difficulty, limiting insights into …

Improving evidence-based assessment of players using serious games

C Alonso-Fernández, M Freire, I Martínez-Ortíz… - Telematics and …, 2021 - Elsevier
Serious games are highly interactive systems which can therefore capture large amounts of
player interaction data. This data can be analyzed to provide a deep insight into the effect of …

Understanding Student Navigation Patterns in Game-Based Learning.

M Liu, Y Cai, S Han, P Shao - Journal of Learning Analytics, 2022 - ERIC
Research on learning analytics (LA) has focused mostly at the university level. LA research
in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' …

[HTML][HTML] Measurement Method Options to Investigate Digital Screen Technology Use by Children and Adolescents: A Narrative Review

A Beynon, D Hendry, C Lund Rasmussen, AL Rohl… - Children, 2024 - mdpi.com
The role and potential impact of digital screen technology in the lives of children is heavily
debated. Current evidence is limited by the weakness of measures typically used to …

Big data analytics in education: a data-driven literature review

N Shabihi, MS Kim - 2021 International Conference on …, 2021 - ieeexplore.ieee.org
In the past decade, the applications of big data and learning analytics in education have
made significant headways resulting in new opportunities for educational research …

[HTML][HTML] Theory-Informed Problem-Solving Sequential Pattern Visualization

Z Pan, M Liu - … of the 15th International Conference on …, 2022 - educationaldatamining.org
This study applied a problem-based learning framework to visualize students' problem-
solving patterns using sequential log data. Comparing the theory-informed visualization with …