Are we there yet? Media content and sense of presence in non-fiction virtual reality
J McRoberts - Studies in documentary film, 2018 - Taylor & Francis
Sense of presence is a central but widely contested concept in virtual reality (VR) and has
been the subject of significant debate, discussion and research. Key factors considered to …
been the subject of significant debate, discussion and research. Key factors considered to …
Serious games analytics: Theoretical framework
Abstract “Serious Games” is a unique industry that is concerned with the training/learning
performance assessment of its clients. It is one of three digital technology industries (along …
performance assessment of its clients. It is one of three digital technology industries (along …
A taxonomy and state of the art revision on affective games
R Lara-Cabrera, D Camacho - Future Generation Computer Systems, 2019 - Elsevier
Affective games are a sub-field of affective computing that tries to study how to design
videogames that are able to react to the emotions expressed by the player, as well as …
videogames that are able to react to the emotions expressed by the player, as well as …
Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability
This study explores whether using immersive virtual reality technology (iVR) in a virtual
simulated store (VSS) enhances perceived telepresence and usability compared to …
simulated store (VSS) enhances perceived telepresence and usability compared to …
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw… - Interacting with …, 2010 - academic.oup.com
The combination of psychophysiological and psychometric methods provides reliable
measurements of affective user experience (UX). Understanding the nature of affective UX in …
measurements of affective user experience (UX). Understanding the nature of affective UX in …
[图书][B] The uncanny valley in games and animation
A Tinwell - 2014 - books.google.com
Advances in technology have enabled animators and video game designers to design
increasingly realistic, human-like characters in animation and games. Although it was …
increasingly realistic, human-like characters in animation and games. Although it was …
Effects of virtual human appearance fidelity on emotion contagion in affective inter-personal simulations
Realistic versus stylized depictions of virtual humans in simulated inter-personal situations
and their ability to elicit emotional responses in users has been an open question for artists …
and their ability to elicit emotional responses in users has been an open question for artists …
[HTML][HTML] Serious games for health: three steps forwards
D Drummond, A Hadchouel, A Tesnière - Advances in Simulation, 2017 - Springer
Serious games are educational tools which are more and more used in patient and health
professional education. In this article, we discuss three main points that developers and …
professional education. In this article, we discuss three main points that developers and …
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Audio matters too: How audial avatar customization enhances visual avatar customization
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …
However, it is unknown whether audial customization can confer the same benefits as visual …