Teachers' perception towards the use of Quizizz in the teaching and learning of English: A systematic review

TM Lim, MM Yunus - Sustainability, 2021 - mdpi.com
The teaching and learning of English as a second language have always been emphasized
by the Ministry of Education (MOE). In the Malaysia Education Blueprint (2013–2025) …

Improving student creativity through digital technology products: A literature review

C Tang, S Mao, SE Naumann, Z Xing - Thinking Skills and Creativity, 2022 - Elsevier
Teachers have increasingly included digital technology products in their curricula to improve
students' creativity. In order to understand the most widely used digital technology products …

Artificial Intelligence in EFL Classrooms: Friend or Foe?.

DTYG Sumakul, FA Hamied, D Sukyadi - LEARN Journal: Language …, 2022 - ERIC
The disruptive impacts of Artificial Intelligence (AI) are currently affecting various aspects of
society, including education. Despite some doubts and fears, many studies suggest that AI …

The technology interface and student engagement are significant stimuli in sustainable student satisfaction

A Pandita, R Kiran - Sustainability, 2023 - mdpi.com
The technology interface and student engagement are important factors that can contribute
to sustainable student satisfaction. Technology has become an integral part of the recent …

Factors influencing graduate students' behavioral intention to use Google Classroom: Case study-mixed methods research

M Alotumi - Education and Information Technologies, 2022 - Springer
Blended learning combines face-to-face instruction and online learning experiences. It
capitalizes on online learning management systems, one of which is Google Classroom …

Project-based learning via traditional game in physics learning: Its impact on critical thinking, creative thinking, and collaborative skills

N Khoiri, S Ristanto… - Jurnal Pendidikan IPA …, 2023 - journal.unnes.ac.id
This study aims to investigate how PjBL via traditional games impact students' critical
thinking, creative thinking, and collaborative skills. The research sample is a local school in …

Augmented reality applications for mathematical creativity: a systematic review

FA Hidajat - Journal of Computers in Education, 2024 - Springer
Augmented reality (AR) applications are often studied in education. However, little literature
has systematically reviewed the applications of AR for mathematical creativity. This paper …

The effect of creativity and innovative behavior on competitive advantage in womenpreneur

RP Setyaningrum, M Muafi - SA Journal of Human Resource …, 2022 - journals.co.za
Orientation Indonesia is currently in the industrial revolution 4.0 and 5.0. Woman
entrepreneurs must be able to increase creativity, innovative behaviour and trust in digital …

Beliefs and knowledge for pre-service teachers' technology integration during teaching practice: An extended theory of planned behavior

A Habibi, Y Riady, A Samed Al-Adwan… - Computers in the …, 2023 - Taylor & Francis
The main purpose of the current research was to explore the relationships between
beliefs/knowledge and technology integration (TI) during teaching practice (ie, placement or …

Digital creativity in STEM education: the impact of digital tools and pedagogical learning models on the students' creative thinking skills development

B Wang, P Li - Interactive Learning Environments, 2024 - Taylor & Francis
This paper investigates the impact of digital creativity educational practices on the
improvement of academic performance and creative thinking development of Chinese high …