Who purchases and why? Explaining motivations for in-game purchasing in the online survival game Fortnite

J Cai, DY Wohn, G Freeman - Proceedings of the annual symposium on …, 2019 - dl.acm.org
As a popular and free-to-play multiplayer online survival game, Fortnite not only offers novel
game mechanics but also allows players to purchase special in-game items using real …

Motivational game design patterns of'ville games

C Lewis, N Wardrip-Fruin, J Whitehead - Proceedings of the international …, 2012 - dl.acm.org
The phenomenal growth of social network games in the last five years has left many game
designers, game scholars, and long-time game players wondering how these games so …

Audio description customization

R Natalie, RC Chang, S Sheshadri, A Guo… - Proceedings of the 26th …, 2024 - dl.acm.org
Blind and low-vision (BLV) people use audio descriptions (ADs) to access videos. However,
current ADs are unalterable by end users, thus are incapable of supporting BLV individuals' …

Power in skin: the interplay of self-presentation, tactical play, and spending in fortnite

L Li, G Freeman, DY Wohn - Proceedings of the annual symposium on …, 2020 - dl.acm.org
This paper endeavors to explain how and why self-presentation can affect in-game
purchase behavior in Fortnite. As one of the most popular battle royale games in the world …

The role of user differences in customization: a case study in personalization for infovis-based content

S Lallé, C Conati - Proceedings of the 24th International conference on …, 2019 - dl.acm.org
Although there is extensive evidence that personalization of interactive systems can improve
the user's experience and satisfaction, it is also known that the two main approaches to …

Modeling motivation in a social network game using player-centric traits and personality traits

MV Birk, D Toker, RL Mandryk, C Conati - … Dublin, Ireland, June 29--July 3 …, 2015 - Springer
People are drawn to play different types of videogames and find enjoyment in a range of
gameplay experiences. Envisaging a representative game player or persona allows game …

Gender and genre differences in multiplayer gaming motivations

DY Wohn, R Ratan, L Cherchiglia - … , HCI-Games 2020, Held as Part of the …, 2020 - Springer
This study examines gaming motivations for two different genres of multiplayer games—
casual social network games (SNGs) and massively multiplayer online (MMO) games—and …

Howdy pardner! on free-to-play, sociability and rhythm design in FrontierVille

H Tyni, O Sotamaa, S Toivonen - Proceedings of the 15th International …, 2011 - dl.acm.org
Despite their rapid evolution and wide popularity social games played on Facebook have so
far gained relatively little interest among academic game researchers. A close reading of the …

Habit as an explanation of participation in an online peer-production community

D Wohn, A Velasquez, T Bjornrud… - Proceedings of the SIGCHI …, 2012 - dl.acm.org
User activities in peer-production communities have mainly been examined under the
assumption that individuals are rational individuals who are always cognizant of what they …

Analysis of Motivational Elements of Social Games: A Puzzle Match 3‐Games Study Case

MT Omori, AS Felinto - International Journal of Computer …, 2012 - Wiley Online Library
The main motivational elements of the social network sites and the social network games
will be shown according to studies already existent in the literature, highlighting the …