Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments

K Loderer, R Pekrun, JC Lester - Learning and instruction, 2020 - Elsevier
Understanding emotions in technology-based learning environments (TBLEs) has become a
paramount goal across different research communities, but to date, these have operated in …

Game-based Learning and 21st century skills: A review of recent research

M Qian, KR Clark - Computers in human behavior, 2016 - Elsevier
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …

Engaging students in the learning process with game-based learning: The fundamental concepts.

S Adipat, K Laksana, K Busayanon… - International Journal of …, 2021 - ERIC
A new approach to learning in the form of educational games has been adopted in recent
years, especially in English language teaching. The educational game learning approach …

The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: A meta-analysis

N Barz, M Benick… - Review of …, 2024 - journals.sagepub.com
Digital game-based learning (DGBL) interventions can be superior to traditional instruction
methods for learning, but previous meta-analyses covered a huge period and included a …

A bibliometric analysis of the global landscape on STEM education (2004-2021): towards global distribution, subject integration, and research trends

Z Zhan, W Shen, Z Xu, S Niu, G You - Asia Pacific Journal of …, 2022 - emerald.com
Purpose This study aims to provide a comprehensive review and bibliometric analysis of the
literature in the field of science, technology, engineering and mathematics (STEM) education …

The effect of game-based learning on student achievement: A meta-analysis study

B Karakoç, K Eryılmaz, E Turan Özpolat… - … , Knowledge and Learning, 2022 - Springer
The purpose of this study was to combine the results of the experimental studies conducted
between the years of 2000–2018 examining the effect of game-based learning method on …

Designing and integrating purposeful learning in game play: A systematic review

F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …

Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …

Narrative categorization in digital game‐based learning: Engagement, motivation & learning

FS Breien, B Wasson - British Journal of Educational …, 2021 - Wiley Online Library
Previous research shows that digital game‐based learning (DGBL) can have positive effects
on engagement, motivation and learning, and that using narratives may reinforce these …

A systematic review on the impacts of game-based learning on argumentation skills

O Noroozi, H Dehghanzadeh, E Talaee - Entertainment Computing, 2020 - Elsevier
This study maps instructional support and learning outcomes of argumentation game-based
learning. For this systematic review, 29 publications dating from 2000 through 2019 were …