What players want: information needs of players on post-game visualizations

G Wallner, M Van Wijland, R Bernhaupt… - Proceedings of the 2021 …, 2021 - dl.acm.org
With the rise of competitive online gaming and esports, players' ability to review, reflect
upon, and improve their in-game performance has become important. Post-play …

Aggregated visualization of playtesting data

G Wallner, N Halabi, P Mirza-Babaei - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …

An automated approach to estimate player experience in game events from psychophysiological data

ES Siqueira, MC Fleury, MV Lamar, A Drachen… - Multimedia Tools and …, 2023 - Springer
Abstract Games User Research (GUR) is a relevant field of research that exploits knowledge
on human-computer interaction, game design, and psychology, with a focus on improving …

Artificial players in the design process: Developing an automated testing tool for game level and world design

S Stahlke, A Nova, P Mirza-Babaei - Proceedings of the annual …, 2020 - dl.acm.org
Iterative user-centred design has become a standard approach for developing interactive
products. This process relies on prototyping and usertesting as early as possible to deliver a …

Usertesting without the user: Opportunities and challenges of an ai-driven approach in games user research

SN Stahlke, P Mirza-Babaei - Computers in Entertainment (CIE), 2018 - dl.acm.org
The use of human participants in game evaluation can be costly, time-consuming, and
present challenges for constructing representative player samples. These challenges may …

Monster Carlo: an MCTS-based framework for machine playtesting unity games

O Keehl, AM Smith - 2018 IEEE Conference on Computational …, 2018 - ieeexplore.ieee.org
We describe a Monte Carlo Tree Search (MCTS) powered tool for assessing the impact of
various design choices for in-development games built on the Unity platform. MCTS shows …

Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization

N Halabi, G Wallner, P Mirza-Babaei - Proceedings of the Annual …, 2019 - dl.acm.org
Making effective use of data generated from players interacting with games (often via
playtesting to improve game quality) is a challenging task since the datasets are often mixed …

See, feel, move: Player behaviour analysis through combined visualization of gaze, emotions, and movement

D Kepplinger, G Wallner, S Kriglstein… - Proceedings of the 2020 …, 2020 - dl.acm.org
Playtesting of games often relies on a mixed-methods approach to obtain more holistic
insights about and, in turn, improve the player experience. However, triangulating the …

User guided movement analysis in games using semantic trajectories

R Schertler, S Kriglstein, G Wallner - Proceedings of the Annual …, 2019 - dl.acm.org
Understanding how players navigate through virtual worlds can offer useful guidance for
map and level design of video games. One way to handle large-scale movement data …

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers

A Denisova, S Bromley… - Proceedings of the …, 2024 - eprints.whiterose.ac.uk
Playtesting is a games user research (GUR) method used to evaluate design decisions
based on feedback gathered from players with the goal to improve player experiences (PX) …