What players want: information needs of players on post-game visualizations
G Wallner, M Van Wijland, R Bernhaupt… - Proceedings of the 2021 …, 2021 - dl.acm.org
With the rise of competitive online gaming and esports, players' ability to review, reflect
upon, and improve their in-game performance has become important. Post-play …
upon, and improve their in-game performance has become important. Post-play …
Aggregated visualization of playtesting data
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …
quality of games through the collection of gameplay data and identification of design issues …
An automated approach to estimate player experience in game events from psychophysiological data
Abstract Games User Research (GUR) is a relevant field of research that exploits knowledge
on human-computer interaction, game design, and psychology, with a focus on improving …
on human-computer interaction, game design, and psychology, with a focus on improving …
Artificial players in the design process: Developing an automated testing tool for game level and world design
S Stahlke, A Nova, P Mirza-Babaei - Proceedings of the annual …, 2020 - dl.acm.org
Iterative user-centred design has become a standard approach for developing interactive
products. This process relies on prototyping and usertesting as early as possible to deliver a …
products. This process relies on prototyping and usertesting as early as possible to deliver a …
Usertesting without the user: Opportunities and challenges of an ai-driven approach in games user research
SN Stahlke, P Mirza-Babaei - Computers in Entertainment (CIE), 2018 - dl.acm.org
The use of human participants in game evaluation can be costly, time-consuming, and
present challenges for constructing representative player samples. These challenges may …
present challenges for constructing representative player samples. These challenges may …
Monster Carlo: an MCTS-based framework for machine playtesting unity games
O Keehl, AM Smith - 2018 IEEE Conference on Computational …, 2018 - ieeexplore.ieee.org
We describe a Monte Carlo Tree Search (MCTS) powered tool for assessing the impact of
various design choices for in-development games built on the Unity platform. MCTS shows …
various design choices for in-development games built on the Unity platform. MCTS shows …
Assessing the impact of visual design on the interpretation of aggregated playtesting data visualization
Making effective use of data generated from players interacting with games (often via
playtesting to improve game quality) is a challenging task since the datasets are often mixed …
playtesting to improve game quality) is a challenging task since the datasets are often mixed …
See, feel, move: Player behaviour analysis through combined visualization of gaze, emotions, and movement
D Kepplinger, G Wallner, S Kriglstein… - Proceedings of the 2020 …, 2020 - dl.acm.org
Playtesting of games often relies on a mixed-methods approach to obtain more holistic
insights about and, in turn, improve the player experience. However, triangulating the …
insights about and, in turn, improve the player experience. However, triangulating the …
User guided movement analysis in games using semantic trajectories
R Schertler, S Kriglstein, G Wallner - Proceedings of the Annual …, 2019 - dl.acm.org
Understanding how players navigate through virtual worlds can offer useful guidance for
map and level design of video games. One way to handle large-scale movement data …
map and level design of video games. One way to handle large-scale movement data …
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers
A Denisova, S Bromley… - Proceedings of the …, 2024 - eprints.whiterose.ac.uk
Playtesting is a games user research (GUR) method used to evaluate design decisions
based on feedback gathered from players with the goal to improve player experiences (PX) …
based on feedback gathered from players with the goal to improve player experiences (PX) …