[图书][B] Interaction design for 3D user interfaces: The world of modern input devices for research, applications, and game development
This book addresses the new interaction modalities that are becoming possible with new
devices by looking at user interfaces from an input perspective. It deals with modern input …
devices by looking at user interfaces from an input perspective. It deals with modern input …
Praxish: a rational reconstruction of a logic-based DSL for modeling social practices
J Dameris, RH Roman, M Kreminski - Proceedings of the AAAI …, 2023 - ojs.aaai.org
The Versu framework is historically notable for its full-featuredness as a suite of tools for
creating highly responsive interactive dramas. However, it has also been lost for nearly a …
creating highly responsive interactive dramas. However, it has also been lost for nearly a …
NPCs as people, too: the extreme AI personality engine
J Georgeson, C Child - arXiv preprint arXiv:1609.04879, 2016 - arxiv.org
PK Dick once asked" Do Androids Dream of Electric Sheep?" In video games, a similar
question could be asked of non-player characters: Do NPCs have dreams? Can they live …
question could be asked of non-player characters: Do NPCs have dreams? Can they live …
[PDF][PDF] Mixed interactive/procedural content creation in immersive VR environments
JFM Moreira - 2018 - repositorio-aberto.up.pt
With the growing of VR it is only natural that ways to help and simplify the work of the content
creators would appear. In the ideal VR editor, the user is inside the scene building, painting …
creators would appear. In the ideal VR editor, the user is inside the scene building, painting …
Friendly lords implementing an artificial intelligence social architecture in Mount& Blade II: Bannerlord
DC Ricardo - 2021 - sapientia.ualg.pt
Despite living in a golden age for video games where there is an increase in the
development and popularity of new technologies, such as Virtual Reality and Augmented …
development and popularity of new technologies, such as Virtual Reality and Augmented …
Procedural narrative generation through emotionally interesting non-player characters
I Griffith - 2018 - diva-portal.org
Procedural content generation is a technique used to produce a wide range of computer-
generated content in many industries today, the video game industry in particular. This study …
generated content in many industries today, the video game industry in particular. This study …
Mixed Interactive/Procedural Content Creation in Immersive Virtual Reality Environments
JFM Moreira - 2018 - search.proquest.com
With the growing of VR it is only natural that ways to help and simplify the work of the content
creators would appear. In the ideal VR editor, the user is inside the scene building, painting …
creators would appear. In the ideal VR editor, the user is inside the scene building, painting …
Dynamic Epistemic Logic in Game Design
J Torres - Proceedings of the AAAI Conference on Artificial …, 2017 - ojs.aaai.org
Abstract Dynamic Epistemic Logics are a set of multimodal logics that deal with knowledge
and change. We argue that the theory for this formalism is mature enough to start a practical …
and change. We argue that the theory for this formalism is mature enough to start a practical …
NPCs Vote! Changing Voter Reactions Over Time Using the Extreme AI Personality Engine
J Georgeson - arXiv preprint arXiv:1609.05315, 2016 - arxiv.org
Can non-player characters have human-realistic personalities, changing over time
depending on input from those around them? And can they have different reactions and …
depending on input from those around them? And can they have different reactions and …
NPCs as People, Too: The Extreme AI Personality Engine
CHT Child, J Georgeson - 2016 - openaccess.city.ac.uk
PK Dick once asked “Do Androids Dream of Electric Sheep?” In video games, a similar
question could be asked of non-player characters: Do NPCs have dreams? Can they live …
question could be asked of non-player characters: Do NPCs have dreams? Can they live …