Using psychophysiological techniques to measure user experience with entertainment technologies
RL Mandryk, KM Inkpen, TW Calvert - Behaviour & information …, 2006 - Taylor & Francis
Emerging technologies offer exciting new ways of using entertainment technology to create
fantastic play experiences and foster interactions between players. Evaluating entertainment …
fantastic play experiences and foster interactions between players. Evaluating entertainment …
Games and design patterns
S Björk, J Holopainen - The game design reader: A rules of play …, 2005 - books.google.com
1. Introduction Interest in developing the field of game research, ludology, has grown
steadily over the last few years. But because games vary greatly, not only in their content …
steadily over the last few years. But because games vary greatly, not only in their content …
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective
Social Skills. SIDES is a tool designed to help adolescents with Asperger's Syndrome …
Social Skills. SIDES is a tool designed to help adolescents with Asperger's Syndrome …
System guidelines for co-located, collaborative work on a tabletop display
SD Scott, KD Grant, RL Mandryk - … of the Eighth European Conference on …, 2003 - Springer
Collaborative interactions with many existing digital tabletop systems lack the fluidity of
collaborating around a table using traditional media. This paper presents a critical analysis …
collaborating around a table using traditional media. This paper presents a critical analysis …
Pervasive games: bringing computer entertainment back to the real world
C Magerkurth, AD Cheok, RL Mandryk… - … in Entertainment (CIE), 2005 - dl.acm.org
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …
genre in which traditional, real-world games are augmented with computing functionality, or …
Physiological indicators for the evaluation of co-located collaborative play
RL Mandryk, KM Inkpen - Proceedings of the 2004 ACM conference on …, 2004 - dl.acm.org
Emerging technologies offer new ways of using entertainment technology to foster
interactions between players and connect people. Evaluating collaborative entertainment …
interactions between players and connect people. Evaluating collaborative entertainment …
[PDF][PDF] Towards the next generation of tabletop gaming experiences
C Magerkurth, M Memisoglu, T Engelke… - … of Graphics interface …, 2004 - researchgate.net
In this paper we present a novel hardware and software platform (STARS) to realize
computer augmented tabletop games that unify the strengths of traditional board games and …
computer augmented tabletop games that unify the strengths of traditional board games and …
Scientific consensus and social controversy: exploring relationships between students' conceptions of the nature of science, biological evolution, and global climate …
BE Carter, JR Wiles - Evolution: education and outreach, 2014 - Springer
Background It is overwhelmingly acknowledged by the scientific community that evolution
and global climate change (GCC) are undeniably supported by physical evidence. And yet …
and global climate change (GCC) are undeniably supported by physical evidence. And yet …
[PDF][PDF] Game mechanics: Describing computer-augmented games in terms of interaction
S Lundgren, S Bjork - Proceedings of TIDSE, 2003 - Citeseer
We report how new types of games can be created using the possibilities of embedded
computing, sensors, new output devices and ad-hoc wireless networks while keeping …
computing, sensors, new output devices and ad-hoc wireless networks while keeping …
Caretta a system for supporting face-to-face collaboration by integrating personal and shared spaces
M Sugimoto, K Hosoi, H Hashizume - Proceedings of the SIGCHI …, 2004 - dl.acm.org
In this paper, a system called Caretta that integrates personal and shared spaces to support
face-to-face collaboration is described. We use PDAs and a multiple-input sensing board for …
face-to-face collaboration is described. We use PDAs and a multiple-input sensing board for …