Using psychophysiological techniques to measure user experience with entertainment technologies

RL Mandryk, KM Inkpen, TW Calvert - Behaviour & information …, 2006 - Taylor & Francis
Emerging technologies offer exciting new ways of using entertainment technology to create
fantastic play experiences and foster interactions between players. Evaluating entertainment …

Games and design patterns

S Björk, J Holopainen - The game design reader: A rules of play …, 2005 - books.google.com
1. Introduction Interest in developing the field of game research, ludology, has grown
steadily over the last few years. But because games vary greatly, not only in their content …

SIDES: a cooperative tabletop computer game for social skills development

AM Piper, E O'Brien, MR Morris… - Proceedings of the 2006 …, 2006 - dl.acm.org
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective
Social Skills. SIDES is a tool designed to help adolescents with Asperger's Syndrome …

System guidelines for co-located, collaborative work on a tabletop display

SD Scott, KD Grant, RL Mandryk - … of the Eighth European Conference on …, 2003 - Springer
Collaborative interactions with many existing digital tabletop systems lack the fluidity of
collaborating around a table using traditional media. This paper presents a critical analysis …

Pervasive games: bringing computer entertainment back to the real world

C Magerkurth, AD Cheok, RL Mandryk… - … in Entertainment (CIE), 2005 - dl.acm.org
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …

Physiological indicators for the evaluation of co-located collaborative play

RL Mandryk, KM Inkpen - Proceedings of the 2004 ACM conference on …, 2004 - dl.acm.org
Emerging technologies offer new ways of using entertainment technology to foster
interactions between players and connect people. Evaluating collaborative entertainment …

[PDF][PDF] Towards the next generation of tabletop gaming experiences

C Magerkurth, M Memisoglu, T Engelke… - … of Graphics interface …, 2004 - researchgate.net
In this paper we present a novel hardware and software platform (STARS) to realize
computer augmented tabletop games that unify the strengths of traditional board games and …

Scientific consensus and social controversy: exploring relationships between students' conceptions of the nature of science, biological evolution, and global climate …

BE Carter, JR Wiles - Evolution: education and outreach, 2014 - Springer
Background It is overwhelmingly acknowledged by the scientific community that evolution
and global climate change (GCC) are undeniably supported by physical evidence. And yet …

[PDF][PDF] Game mechanics: Describing computer-augmented games in terms of interaction

S Lundgren, S Bjork - Proceedings of TIDSE, 2003 - Citeseer
We report how new types of games can be created using the possibilities of embedded
computing, sensors, new output devices and ad-hoc wireless networks while keeping …

Caretta a system for supporting face-to-face collaboration by integrating personal and shared spaces

M Sugimoto, K Hosoi, H Hashizume - Proceedings of the SIGCHI …, 2004 - dl.acm.org
In this paper, a system called Caretta that integrates personal and shared spaces to support
face-to-face collaboration is described. We use PDAs and a multiple-input sensing board for …