Literacy educators' attitudes on video games and learning
S von Gillern, B Nash, C Stufft… - European …, 2022 - papers.academic-conferences.org
This research used a survey design methodology (Dillman, 2011), which is a
“nonexperimental research based on questionnaires or interviews”(Johnson & Christensen …
“nonexperimental research based on questionnaires or interviews”(Johnson & Christensen …
Video games lexicon included in Spanish language: a multiple case study
JO Casado, B Peña-Acuña - Linguo Didáctica, 2022 - uhu.es
In our current society, the lexical treasure that Spanish has is made up of numerous words
that recognize the expressions of a group of speakers. Due to technological development …
that recognize the expressions of a group of speakers. Due to technological development …
An examination of preservice teachers' attitudes on game-based learning
S von Gillern, C Stufft, H Gould - Society for Information Technology …, 2022 - learntechlib.org
This study utilized a survey design to understand the attitudes of 50 preservice elementary
teachers related to game-based learning. Participants were enrolled in a literacy methods …
teachers related to game-based learning. Participants were enrolled in a literacy methods …
The Literacy Practices of Elementary Students Creating Video Game Reviews
S von Gillern, R LaMear, P LaMear… - Society for Information …, 2023 - learntechlib.org
This research utilized a qualitative thematic analysis to investigate the literacy practices of
elementary students who created video game reviews. 33 children at a multi-age school …
elementary students who created video game reviews. 33 children at a multi-age school …
Digital Games in EFL Classrooms: Beliefs and Practices of Norwegian Lower Secondary School Game Pedagogues and Students
N Lone - 2023 - uis.brage.unit.no
The current thesis aimed to explore Norwegian lower secondary gaming pedagogues' and
students' beliefs concerning the use of digital games in the EFL classroom. In addition, it …
students' beliefs concerning the use of digital games in the EFL classroom. In addition, it …