[图书][B] Distrusting educational technology: Critical questions for changing times

N Selwyn - 2013 - taylorfrancis.com
Distrusting Educational Technology critically explores the optimistic consensus that has
arisen around the use of digital technology in education. Drawing on a variety of theoretical …

[PDF][PDF] Educational live action role-playing games: A secondary literature review

SL Bowman - The Wyrd Con Companion Book, 2014 - researchgate.net
This article will cover the current literature pertaining to educational live-action role-playing
games (edu-larp) and related phenomena. Though edu-larp is a rather recent development …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance

CHH Tsay, AK Kofinas, SK Trivedi… - Journal of Computer …, 2020 - Wiley Online Library
Learners in the higher education context who engage with computer‐based gamified
learning systems often experience the novelty effect: a pattern of high activity during the …

Quo Vadis Business Simulation Games in the 21st Century?

MP Bach, T Ćurlin, AM Stjepić, M Meško - Information, 2023 - mdpi.com
Business simulation games have become popular in higher education and business
environments. The paper aims to identify the primary research trends and topics of business …

A VR training system for learning and skills development for construction workers

F Osti, R de Amicis, CA Sanchez, AB Tilt, E Prather… - Virtual Reality, 2021 - Springer
There is a looming shortage of well-trained professionals in the wood construction
workforce. To challenge this shortage, we developed a simulated learning environment that …

Engaging (in) gameplay and (in) debriefing

D Crookall - Simulation & Gaming, 2014 - journals.sagepub.com
In this editorial, I thank the guest editors and authors for their excellent and pioneering work.
I set the topic of engagement within a broader area of learning and debriefing, and of the …

Serious gaming for climate adaptation—assessing the potential and challenges of a digital serious game for urban climate adaptation

TS Neset, L Andersson, O Uhrqvist, C Navarra - Sustainability, 2020 - mdpi.com
Serious gaming has gained increasing prominence in climate change communication, and
provides opportunity to engage new audiences and new platforms for knowledge co …

[图书][B] Role-play as a heritage practice: Historical LARP, tabletop RPG and reenactment

M Mochocki - 2021 - taylorfrancis.com
Role-play as a Heritage Practice is the first book to examine physically performed role-
enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and …

Educational Larp in the Middle School Classroom-A Mixed Method Case Study

SL Bowman, A Standiford - International Journal of Role-Playing, 2015 - journals.uu.se
This mixed method case study examines the effectiveness of an educational role-playing
(edu-larp) intervention into the science curriculum of a charter school in Los Angeles that …