Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation

S Song, Ł Kidziński, XB Peng, C Ong, J Hicks… - … of neuroengineering and …, 2021 - Springer
Modeling human motor control and predicting how humans will move in novel environments
is a grand scientific challenge. Researchers in the fields of biomechanics and motor control …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Watch your step: Real-time adaptive character stepping

B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …

Composite motion learning with task control

P Xu, X Shang, V Zordan, I Karamouzas - ACM Transactions on Graphics …, 2023 - dl.acm.org
We present a deep learning method for composite and task-driven motion control for
physically simulated characters. In contrast to existing data-driven approaches using …

A survey on human performance capture and animation

S Xia, L Gao, YK Lai, MZ Yuan, J Chai - Journal of Computer Science and …, 2017 - Springer
With the rapid development of computing technology, three-dimensional (3D) human body
models and their dynamic motions are widely used in the digital entertainment industry …

Momentum-mapped inverted pendulum models for controlling dynamic human motions

T Kwon, JK Hodgins - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
Designing a unified framework for simulating a broad variety of human behaviors has
proven to be challenging. In this article, we present an approach for control system design …

A gan-like approach for physics-based imitation learning and interactive character control

P Xu, I Karamouzas - Proceedings of the ACM on Computer Graphics …, 2021 - dl.acm.org
We present a simple and intuitive approach for interactive control of physically simulated
characters. Our work builds upon generative adversarial networks (GAN) and reinforcement …

Momentum-based reactive stepping controller on level and non-level ground for humanoid robot push recovery

S Yun, A Goswami - 2011 IEEE/RSJ International Conference …, 2011 - ieeexplore.ieee.org
This paper presents a momentum-based reactive stepping controller for humanoid robot
push recovery. By properly regulating combinations of linear and angular momenta, the …

Real-Time Reactive Biped Characters: Staying Upright and Balanced

B Kenwright - Transactions on Computational Science XVIII: Special …, 2013 - Springer
In this paper, we present a real-time technique of generating reactive balancing biped
character motions for used in time critical systems, such as games. Our method uses a low …

Adaptive motion synthesis for virtual characters: a survey

S Guo, R Southern, J Chang, D Greer, JJ Zhang - The Visual Computer, 2015 - Springer
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …