Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
[PDF][PDF] Kahoot! It: Gamification in higher education
DTA Lin, M Ganapathy, M Kaur - Pertanika Journal of …, 2018 - pertanika.upm.edu.my
Play is a social-centred process, able to boost motivation and promote learning across all
levels and ages. With the growing push for creativity in the classroom as well as the …
levels and ages. With the growing push for creativity in the classroom as well as the …
Application of the educational game to enhance student learning
SY Cheung, KY Ng - Frontiers in Education, 2021 - frontiersin.org
The purpose of this study is to investigate the use of an educational game to enhance
student learning effectiveness. This study consisted of 56 college students majoring in …
student learning effectiveness. This study consisted of 56 college students majoring in …
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
GJ Hwang, LH Yang, SY Wang - Computers & Education, 2013 - Elsevier
Many recent studies have reported the benefits of educational computer games in promoting
students' learning motivations. On the other hand, however, the effect of digital game-based …
students' learning motivations. On the other hand, however, the effect of digital game-based …
Educational games-are they worth the effort? A literature survey of the effectiveness of serious games
P Backlund, M Hendrix - … on games and virtual worlds for …, 2013 - ieeexplore.ieee.org
Over the last decade educational games have become more and more popular. There are
many games specifically designed as educational games, as well as a number of …
many games specifically designed as educational games, as well as a number of …
A systematic review of mobile game-based learning in STEM education
Research on mobile game-based learning has been gaining attention in the past few years.
To understand the potential of mobile game-based learning in STEM education, a …
To understand the potential of mobile game-based learning in STEM education, a …
[PDF][PDF] Empathy and Mobile Applications.
C Papoutsi, AS Drigas - International Journal of Interactive Mobile …, 2017 - researchgate.net
Mobile devices, such as mobile phones and personal digital assistants, have gained wide-
spread popularity and are part of the everyday life of billions of people. Today's mobile …
spread popularity and are part of the everyday life of billions of people. Today's mobile …
A look at research on mobile learning in K–12 education from 2007 to the present
M Liu, R Scordino, R Geurtz, C Navarrete… - Journal of research …, 2014 - Taylor & Francis
The purpose of this literature review is to examine data-based studies published on mobile
learning in K–12 from 2007 to the present. In total, 63 studies from 15 refereed journals were …
learning in K–12 from 2007 to the present. In total, 63 studies from 15 refereed journals were …
Games for health for children—Current status and needed research
Institute of Digital Media and Child … - Games for health …, 2016 - liebertpub.com
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods
for increasing knowledge, delivering persuasive messages, changing behaviors, and …
for increasing knowledge, delivering persuasive messages, changing behaviors, and …