[HTML][HTML] A review on virtual reality skill training applications

B Xie, H Liu, R Alghofaili, Y Zhang, Y Jiang… - Frontiers in Virtual …, 2021 - frontiersin.org
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …

The clinical utility of virtual reality in neurorehabilitation: a systematic review

T Massetti, TD Da Silva, TB Crocetta… - Journal of central …, 2018 - journals.sagepub.com
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …

Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients

Z Wang, P Wang, L Xing, L Mei, J Zhao… - Neural regeneration …, 2017 - journals.lww.com
Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual
reality studies have involved chronic stroke patients; however, brain plasticity remains good …

Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

P Fernández-González, M Carratalá-Tejada… - … of neuroengineering and …, 2019 - Springer
Background Non-immersive video games are currently being used as technological
rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility …

Effect of leap motion-based 3D immersive virtual reality usage on upper extremity function in ischemic stroke patients

MN Ögün, R Kurul, MF Yaşar, SA Turkoglu… - Arquivos de neuro …, 2019 - SciELO Brasil
Immersive virtual reality (VR) is a technology that provides a more realistic environmental
design and object tracking than ordinary VR. The aim of this study was to investigate the …

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial

E Tarakci, N Arman, D Tarakci, O Kasapcopur - Journal of Hand Therapy, 2020 - Elsevier
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …

Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study

Á Aguilera-Rubio, A Cuesta-Gómez… - International journal of …, 2022 - mdpi.com
Background: The objective of the present study was to develop a virtual reality protocol
based on activities of daily living and conventional rehabilitation, using Leap Motion …

Leap motion controller video game-based therapy for upper extremity motor recovery in patients with central nervous system diseases. a systematic review with meta …

I Cortes-Perez, N Zagalaz-Anula, D Montoro-Cardenas… - Sensors, 2021 - mdpi.com
Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation
of central nervous system disease (CNSD) motor impairments. This review aimed to …

Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial

A Cuesta-Gómez, P Sánchez-Herrera-Baeza… - … of neuroengineering and …, 2020 - Springer
Background Dexterity and activities of daily living limitations on the upper limb (UL)
represent one of the most common problems in patients with multiple sclerosis (MS). The …

Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology

I Ayed, A Ghazel, A Jaume-i-Capo… - International journal of …, 2019 - Elsevier
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …