[HTML][HTML] A review on virtual reality skill training applications
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …
for different training applications. To begin with, we describe how VR training experiences …
The clinical utility of virtual reality in neurorehabilitation: a systematic review
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …
increasingly being used in physical, cognitive, and psychological interventions. However …
Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients
Z Wang, P Wang, L Xing, L Mei, J Zhao… - Neural regeneration …, 2017 - journals.lww.com
Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual
reality studies have involved chronic stroke patients; however, brain plasticity remains good …
reality studies have involved chronic stroke patients; however, brain plasticity remains good …
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
P Fernández-González, M Carratalá-Tejada… - … of neuroengineering and …, 2019 - Springer
Background Non-immersive video games are currently being used as technological
rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility …
rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility …
Effect of leap motion-based 3D immersive virtual reality usage on upper extremity function in ischemic stroke patients
Immersive virtual reality (VR) is a technology that provides a more realistic environmental
design and object tracking than ordinary VR. The aim of this study was to investigate the …
design and object tracking than ordinary VR. The aim of this study was to investigate the …
Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …
Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study
Á Aguilera-Rubio, A Cuesta-Gómez… - International journal of …, 2022 - mdpi.com
Background: The objective of the present study was to develop a virtual reality protocol
based on activities of daily living and conventional rehabilitation, using Leap Motion …
based on activities of daily living and conventional rehabilitation, using Leap Motion …
Leap motion controller video game-based therapy for upper extremity motor recovery in patients with central nervous system diseases. a systematic review with meta …
I Cortes-Perez, N Zagalaz-Anula, D Montoro-Cardenas… - Sensors, 2021 - mdpi.com
Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation
of central nervous system disease (CNSD) motor impairments. This review aimed to …
of central nervous system disease (CNSD) motor impairments. This review aimed to …
Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial
A Cuesta-Gómez, P Sánchez-Herrera-Baeza… - … of neuroengineering and …, 2020 - Springer
Background Dexterity and activities of daily living limitations on the upper limb (UL)
represent one of the most common problems in patients with multiple sclerosis (MS). The …
represent one of the most common problems in patients with multiple sclerosis (MS). The …
Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …