Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments

JH Byun, CS Loh - Computers in Human Behavior, 2015 - Elsevier
Learner engagement has been considered to be an important factor for successful learning
in multimedia learning environments, which include digital game-based learning (DGBL) …

Vigilance on the move: video game-based measurement of sustained attention

JL Szalma, TN Schmidt, GWL Teo, PA Hancock - Ergonomics, 2014 - Taylor & Francis
Vigilance represents the capacity to sustain attention to any environmental source of
information over prolonged periods on watch. Most stimuli used in vigilance research over …

Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games

CS Loh, Y Sheng - Computers in Human Behavior, 2014 - Elsevier
In learning environments, appropriate objectives are needed to create the conditions for
learning and consequently the performance to occur. It follows that appropriate metrics …

Measuring expert performance for serious games analytics: From data to insights

CS Loh, Y Sheng - Serious games analytics: Methodologies for …, 2015 - Springer
Advances in technology have made it possible to trace players' actions and behaviors (as
user-generated data) within online serious gaming environments for performance …

Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences

CS Loh, Y Sheng, IH Li - Computers in Human Behavior, 2015 - Elsevier
Previous research differentiated expert vs. novice performances based on how (dis) similar
novices' action sequences were from that of the expert's by way of similarity measures …

Performance metrics for serious games: Will the (real) expert please step forward?

CS Loh, Y Sheng - Proceedings of CGAMES'2013 USA, 2013 - ieeexplore.ieee.org
The literature on human training performance has long attested to the behavioral differences
between experts and novices, in whichcompetency'is a demonstrable attribute based on a …

[HTML][HTML] Waiting to decide helps in the face of probabilistic uncertainty but not delay uncertainty

ME Young, SC Sutherland, JJ Cole, N Nguyen - Learning & Behavior, 2011 - Springer
A first-person shooter video game was adapted for the study of causal decision making
within dynamic environments. Participants chose which of three potential targets in each of …

Human sensitivity to the magnitude and probability of a continuous causal relation in a video game.

ME Young, JJ Cole - Journal of Experimental Psychology: Animal …, 2012 - psycnet.apa.org
Continuous causation, in which incremental changes in one variable cause incremental
changes in another, has received little attention in the causal judgment literature. A video …

[PDF][PDF] Ethicality of modern shopping applications: how gamification is used to manipulate customers

M Tarvainen - 2024 - lutpub.lut.fi
Gamification means deliberately making software, work environments or tasks into more
game like. Gamification can be used for example boosting productivity and bringing interest …

[HTML][HTML] Sex differences in the inference and perception of causal relations within a video game

ME Young - Frontiers in Psychology, 2014 - frontiersin.org
The learning of immediate causation within a dynamic environment was examined.
Participants encountered seven decision points in which they needed to choose, which of …