[HTML][HTML] A survey of planning and learning in games
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
Machine learning in digital games: a survey
L Galway, D Charles, M Black - Artificial Intelligence Review, 2008 - Springer
Artificial intelligence for digital games constitutes the implementation of a set of algorithms
and techniques from both traditional and modern artificial intelligence in order to provide …
and techniques from both traditional and modern artificial intelligence in order to provide …
Query-enabled behavior trees
G Flórez-Puga, MA Gomez-Martin… - … Intelligence and AI …, 2009 - ieeexplore.ieee.org
Artificial intelligence in games is typically used for creating player's opponents. Manual
editing of intelligent behaviors for nonplayer characters (NPCs) of games is a cumbersome …
editing of intelligent behaviors for nonplayer characters (NPCs) of games is a cumbersome …
Dynamic expansion of behaviour trees
G Flórez-Puga, M Gomez-Martin… - Proceedings of the …, 2008 - ojs.aaai.org
Artificial intelligence in games is typically used for creating player's opponents. Manual
edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cumbersome …
edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cumbersome …
[PDF][PDF] A game AI approach to autonomous control of virtual characters
K Dill, L Martin - Interservice/Industry Training …, 2011 - course.khoury.northeastern.edu
There is a strong need to develop Artificial Intelligence (AI) for virtual characters which are:•
Autonomous–able to function effectively with little or no human input at runtime• Reactive …
Autonomous–able to function effectively with little or no human input at runtime• Reactive …
Building a planner: A survey of planning systems used in commercial video games
X Neufeld, S Mostaghim… - IEEE Transactions …, 2017 - ieeexplore.ieee.org
In the last decade, many commercial video games have used planners instead of classical
behavior trees or finite state machines to define agent behaviors. Planners allow looking …
behavior trees or finite state machines to define agent behaviors. Planners allow looking …
[HTML][HTML] Multipotent systems: Combining planning, self-organization, and reconfiguration in modular robot ensembles
Mobile multirobot systems play an increasing role in many disciplines. Their capabilities can
be used, eg, to transport workpieces in industrial applications or to support operational …
be used, eg, to transport workpieces in industrial applications or to support operational …
An architecture for game behavior ai: Behavior multi-queues
M Cutumisu, D Szafron - Proceedings of the AAAI Conference on …, 2009 - ojs.aaai.org
We describe an AI behavior architecture that supports responsive collaborative interruptible
and resumable behaviors using behavior queues. This architecture wraps sets of behaviors …
and resumable behaviors using behavior queues. This architecture wraps sets of behaviors …
Automated learning of hierarchical task networks for controlling minecraft agents
C Nguyen, N Reifsnyder… - … IEEE Conference on …, 2017 - ieeexplore.ieee.org
In this paper, we present an agent that learns Hierarchical Task Network (HTN) knowledge
from observing a player performing actions in Minecraft. From these observations, the agent …
from observing a player performing actions in Minecraft. From these observations, the agent …
[PDF][PDF] Learning hierarchical task networks with landmarks and numeric fluents by combining symbolic and numeric regression
M Fine-Morris, B Auslander, MW Floyd… - Proceedings of the …, 2020 - sce.carleton.ca
In this paper we present an algorithm for the automated learning of hierarchical task
networks. Our algorithm has three characteristics:(1) it learns the high-level structure of the …
networks. Our algorithm has three characteristics:(1) it learns the high-level structure of the …