[HTML][HTML] A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Machine learning in digital games: a survey

L Galway, D Charles, M Black - Artificial Intelligence Review, 2008 - Springer
Artificial intelligence for digital games constitutes the implementation of a set of algorithms
and techniques from both traditional and modern artificial intelligence in order to provide …

Query-enabled behavior trees

G Flórez-Puga, MA Gomez-Martin… - … Intelligence and AI …, 2009 - ieeexplore.ieee.org
Artificial intelligence in games is typically used for creating player's opponents. Manual
editing of intelligent behaviors for nonplayer characters (NPCs) of games is a cumbersome …

Dynamic expansion of behaviour trees

G Flórez-Puga, M Gomez-Martin… - Proceedings of the …, 2008 - ojs.aaai.org
Artificial intelligence in games is typically used for creating player's opponents. Manual
edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cumbersome …

[PDF][PDF] A game AI approach to autonomous control of virtual characters

K Dill, L Martin - Interservice/Industry Training …, 2011 - course.khoury.northeastern.edu
There is a strong need to develop Artificial Intelligence (AI) for virtual characters which are:•
Autonomous–able to function effectively with little or no human input at runtime• Reactive …

Building a planner: A survey of planning systems used in commercial video games

X Neufeld, S Mostaghim… - IEEE Transactions …, 2017 - ieeexplore.ieee.org
In the last decade, many commercial video games have used planners instead of classical
behavior trees or finite state machines to define agent behaviors. Planners allow looking …

[HTML][HTML] Multipotent systems: Combining planning, self-organization, and reconfiguration in modular robot ensembles

O Kosak, C Wanninger, A Hoffmann, H Ponsar, W Reif - Sensors, 2018 - mdpi.com
Mobile multirobot systems play an increasing role in many disciplines. Their capabilities can
be used, eg, to transport workpieces in industrial applications or to support operational …

An architecture for game behavior ai: Behavior multi-queues

M Cutumisu, D Szafron - Proceedings of the AAAI Conference on …, 2009 - ojs.aaai.org
We describe an AI behavior architecture that supports responsive collaborative interruptible
and resumable behaviors using behavior queues. This architecture wraps sets of behaviors …

Automated learning of hierarchical task networks for controlling minecraft agents

C Nguyen, N Reifsnyder… - … IEEE Conference on …, 2017 - ieeexplore.ieee.org
In this paper, we present an agent that learns Hierarchical Task Network (HTN) knowledge
from observing a player performing actions in Minecraft. From these observations, the agent …

[PDF][PDF] Learning hierarchical task networks with landmarks and numeric fluents by combining symbolic and numeric regression

M Fine-Morris, B Auslander, MW Floyd… - Proceedings of the …, 2020 - sce.carleton.ca
In this paper we present an algorithm for the automated learning of hierarchical task
networks. Our algorithm has three characteristics:(1) it learns the high-level structure of the …