Serious games effects: an overview

HW Giessen - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
Abstract “Games und Gamification” were declared by the “New Media Consortium” as one of
the important trends in E-Leanring for the near future. If the NMC's assumptions are correct …

[PDF][PDF] Natural Language Processing in Serious Games: A state of the art.

D Picca, G Eberlé, D Jaccard - International Journal of …, 2015 - pdfs.semanticscholar.org
In the last decades, Natural Language Processing (NLP) has obtained a high level of
success. Interactions between NLP and Serious Games have started and some of them …

Fuzzy logic based prospects identification system for foreign language learning through serious games

N Yanes, I Bououd, SA Alanazi, F Ahmad - IEEE Access, 2021 - ieeexplore.ieee.org
Interest in serious games for education has grown during the last years. The credit goes to
the potential for engaging students with new ways to capture and maintain attention. The …

Immersion und interaktion in virtuellen realitäten: Der faktor präsenz zur optimierung des geleiteten sprachenlernens

M Roy, G Schlemminger - Zeitschrift für …, 2014 - zif.tujournals.ulb.tu-darmstadt.de
Der folgende Beitrag stellt eine empirische Vergleichsstudie über den Einsatz der virtuellen
Realität für das Frem d-sprachenlernen vor. Untersucht wird die Entstehung des …

Revitalizing Viena Karelian dialect and culture with gamification

TD Burlian, P Sharmila, P Alavesa… - Proceedings of the 3rd …, 2019 - oulurepo.oulu.fi
Abstract Revitalizing Viena Karelian dialect by finding new ways of learning and teaching
Karelian culture and language is important. Karelian is a Finnic language and it is the …

Using serious games for assessment

A Sliney, D Murphy - Serious games and edutainment applications, 2011 - Springer
Assessment in education is the process of gathering, interpreting, recording, and using
information about pupils' responses to an educational tasNk (Gibbs, 2007, pp. 215–230) …

La contribution des tâches de réalité virtuelle au désir de communiquer en français langue seconde à l'extérieur de la salle de classe à Montréal

K Papin - 2020 - papyrus.bib.umontreal.ca
Depuis l'avènement de l'approche communicative, puis actionnelle, en enseignement des
langues secondes (L2), des chercheurs comme Ellis (2003) ont relevé les différences …

[HTML][HTML] Réalité virtuelle et jeux: de nouveaux outils pour des apprentissages plurilingues?

G Schlemminger, M Roy, M Veit… - Education et …, 2013 - journals.openedition.org
Référence électronique Gérald Schlemminger, Mickaël Roy, Manuel Veit, Antonio
Capobianco et Gilles Noeppel,«Réalité virtuelle et jeux: de nouveaux outils pour des …

Ukko opaštau lapšie äijän: serious games as tools for teaching Viena Karelian to Finns?

JP Koski, L Arhippainen - Proceedings of the FRUCT'25, Helsinki …, 2018 - oulurepo.oulu.fi
The Karelian language is the closest linguistic relative to Finnish. It is spoken in Finland and
Russia, in the Republic of Karelia. Karelian is classified as a minority and endangered …

Development and User Experiences of the Learn Viena Karelian Mobile Web Game

L Arhippainen - 2019 International Conference on Advanced …, 2019 - ieeexplore.ieee.org
Viena Karelian is a dialect of Karelian language, which is categorized as an endangered
language and requires an innovative approach to increase motivation and skills of learners …