Time in video games: A survey and analysis

JP Zagal, M Mateas - Simulation & Gaming, 2010 - journals.sagepub.com
This article introduces a conceptual tool for analyzing video game temporality, the temporal
frame, and a methodology by which new temporal frames can be constructed as needed …

Fidelity in simulation-based serious games

X Ye, P Backlund, J Ding, H Ning - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
The extensive use of simulation-based serious games (SSGs) has made a revolution in
educational techniques. As a potentially significant feature for SSG design and evaluation …

Timeliness in information sharing within creative industries. Case: Finnish game design

JT Harviainen, MJ Lehtonen, S Kock - Journal of Documentation, 2022 - emerald.com
Purpose This article aims to examine instances of timeliness and temporality in information
sharing conducted by members of the Finnish game design community. By doing so, it …

The serious and the mundane: Reflections on gamified CSR communication

H Trittin, C Fieseler, K Maltseva - Journal of Management …, 2019 - journals.sagepub.com
We debate the strategic application of game elements to corporate messaging regarding
societal and ecological concerns. We propose that gamified corporate social responsibility …

Time, Space, and Motion in Braid A Cognitive Semantic Approach to a Video Game

D Stamenković, M Jaćević - Games and Culture, 2015 - journals.sagepub.com
This article (1) analyzes the computer game Braid with regard to the TIME IS
SPACE/MOTION metaphor and the multimodal approach,(2) links the possibilities of such a …

[PDF][PDF] Towards Game-based Management Decision Support: Using Serious Games to Improve the Decision Process.

CK Grund, MC Meier - MKWI, 2016 - researchgate.net
The domain of business intelligence and analytics has seen major contributions concerning
the analysis of data, the design of data warehousing infrastructures as well as decision …

Subjective temporalities at play: Temporality, subjectivity and gaming affordances in Cities: Skylines, Europa Universalis IV and Pillars of Eternity

E Gandolfi - Simulation & Gaming, 2016 - journals.sagepub.com
Background. Despite the increasing attention given by scholars and designers to time as a
game variable, an overlooked topic is subjective temporality in play. Aim. This article …

The thorny issue of time

WC Kriz - … for Participatory Education: Virtual Exchange and …, 2023 - Springer
Overview When the editors of this volume asked me to write a chapter on the thorny issue of
time in simulation gaming, I quickly agreed, without anticipating quite how thorny it would …

Evaluation of the Social Exclusion Simulation: A training tool for professional psychology.

LC Todman, A Brodyn, J Berger, S Willard… - … Research and Practice, 2013 - psycnet.apa.org
Over the last 5 years, the Institute on Social Exclusion (ISE) at the Adler School of
Professional Psychology has developed and implemented an experiential, role-play …

Is everything just a game? From the discrete to the continuous time modeling of corporate strategy games

K Wüst, B Kuppinger - Journal of Management Control, 2012 - Springer
Strategy games are a very popular part of today's management training in education and
business. Complex economic interrelationships can be illustrated and interdependencies of …