Connecting theory and practice: Reviewing six learning theories to inform online instruction

E Brieger, V Arghode, G McLean - European Journal of Training and …, 2020 - emerald.com
Purpose The purpose of this paper is to analyze six learning theories, beyond those
presented in an earlier article by the authors, and discuss their relevance and application in …

The changing landscape of mobile learning pedagogy: A systematic literature review

A Tlili, N Padilla-Zea, J Garzón, Y Wang… - Interactive Learning …, 2023 - Taylor & Francis
With the rapid evolution of mobile technology, the adoption of mobile learning in education
has also increased. Several studies have conducted various systematic literature reviews to …

Integrating critical thinking into the classroom: A teacher's perspective

M Cáceres, M Nussbaum, J Ortiz - Thinking Skills and Creativity, 2020 - Elsevier
Studies on critical thinking often overlook the work done by teachers in the classroom to
develop this skill. However, studying critical thinking from the teacher's perspective is key to …

Characterizing children's conceptual knowledge and computational practices in a critical machine learning educational program

GA Irgens, H Vega, I Adisa, C Bailey - International Journal of Child …, 2022 - Elsevier
In this study, we describe the design and implementation of a CML (critical machine
learning) education program for children between the ages of 9 and 13 at an after-school …

Youth as philosophers of technology

S Vakil, M McKinney de Royston - Mind, Culture, and Activity, 2022 - Taylor & Francis
We explore the idea of youth as philosophers of technology within a university-community
partnership in the Chicago area. Youth as philosophers of technology decenters computing …

Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access

DB Clark, JE Hernández-Zavaleta, S Becker - Computers & Education, 2023 - Elsevier
What does it mean for a game to engage players in academically meaningful play? Much
has been written about the integration of educational learning within the design of games in …

Experiencing cybersecurity one game at a time: A systematic review of cybersecurity digital games

M Coenraad, A Pellicone, DJ Ketelhut… - Simulation & …, 2020 - journals.sagepub.com
Background. Cybersecurity is of increasing importance in our interconnected world, yet the
field has a growing workforce deficit and an underrepresentation of women and people of …

Gaming in educational contexts

C Steinkuehler, K Squire - Handbook of educational psychology, 2024 - taylorfrancis.com
Design is particularly important for researchers investigating the relative contribution of
specific game characteristics on learning. The digital nature of games makes possible …

Improving rational number knowledge using the NanoRoboMath digital game

T Kärki, J McMullen, E Lehtinen - Educational Studies in Mathematics, 2022 - Springer
Rational number knowledge is a crucial feature of primary school mathematics that predicts
students' later mathematics achievement. Many students struggle with the transition from …

Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement

Y Zheng, J Zhang, Y Li, X Wu, R Ding, X Luo, P Liu… - Heliyon, 2024 - cell.com
Recent years have seen a substantial rise in the number of children and teenagers surfing
the Internet; however, not all use this resource responsibly. Digital etiquette, a core element …