[HTML][HTML] The metaverse digital environments: A scoping review of the techniques, technologies, and applications

M Tukur, J Schneider, M Househ, AH Dokoro… - Journal of King Saud …, 2024 - Elsevier
The “metaverse” has gained immense attention as the next internet frontier, holding
significant economic implications, especially for the IT sector. To establish the groundwork …

[图书][B] Transmedial narratology and contemporary media culture

JN Thon - 2016 - books.google.com
Narratives are everywhere--and since a significant part of contemporary media culture is
defined by narrative forms, media studies need a genuinely transmedial narratology. Against …

[图书][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[HTML][HTML] Chatbot to improve learning punctuation in Spanish and to enhance open and flexible learning environments

E Vázquez-Cano, S Mengual-Andrés… - International Journal of …, 2021 - Springer
The objective of this article is to analyze the didactic functionality of a chatbot to improve the
results of the students of the National University of Distance Education (UNED/Spain) in …

Enter the avatar: The phenomenology of prosthetic telepresence in computer games

R Klevjer - The philosophy of computer games, 2012 - Springer
In this paper I will give a phenomenological account of embodied presence through
computer game avatars, based on Maurice Merleau-Ponty's analysis of bodily intentionality …

Systematic review of design guidelines for full-body interactive games

S Subramanian, N Skjæret-Maroni… - Interacting with …, 2020 - academic.oup.com
This paper provides a systematic review of research articles published between 2010 and
mid-2018 that have offered design guidelines for full-body interactive games for recreational …

Beyond the HUD-user interfaces for increased player immersion in FPS games

E Fagerholt, M Lorentzon - 2009 - odr.chalmers.se
The concept of immersion has been adapted by game developers and game critics to
describe a deep and positive game experience. While the definition of this concept varies …

Defining personas in games using metrics

A Tychsen, A Canossa - Proceedings of the 2008 conference on future …, 2008 - dl.acm.org
Game metrical data are increasingly being used to enhance game testing and to inform
game design. There are different approaches and techniques to gather the metrics data; …

[图书][B] The ludic subject and the ludic self: Analyzing the 'i-in-the-gameworld'

D Vella - 2015 - pure.itu.dk
It is a defining quality of the category of games fitting under the label of the 'figure game'that
they not only establish a world to be explored and experienced, but also a subjective identity …

[图书][B] Playing dystopia: Nightmarish worlds in video games and the player's aesthetic response

G Farca - 2018 - library.oapen.org
Video games permeate our everyday existence. They immerse players in fascinating
gameworlds and exciting experiences, often inviting them in various ways to reflect on the …