[HTML][HTML] The metaverse digital environments: A scoping review of the techniques, technologies, and applications
The “metaverse” has gained immense attention as the next internet frontier, holding
significant economic implications, especially for the IT sector. To establish the groundwork …
significant economic implications, especially for the IT sector. To establish the groundwork …
[图书][B] Transmedial narratology and contemporary media culture
JN Thon - 2016 - books.google.com
Narratives are everywhere--and since a significant part of contemporary media culture is
defined by narrative forms, media studies need a genuinely transmedial narratology. Against …
defined by narrative forms, media studies need a genuinely transmedial narratology. Against …
[图书][B] Introduction to game analysis
C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …
strategies borrowed from textual analysis. As the field of game studies grows, videogame …
[HTML][HTML] Chatbot to improve learning punctuation in Spanish and to enhance open and flexible learning environments
E Vázquez-Cano, S Mengual-Andrés… - International Journal of …, 2021 - Springer
The objective of this article is to analyze the didactic functionality of a chatbot to improve the
results of the students of the National University of Distance Education (UNED/Spain) in …
results of the students of the National University of Distance Education (UNED/Spain) in …
Enter the avatar: The phenomenology of prosthetic telepresence in computer games
R Klevjer - The philosophy of computer games, 2012 - Springer
In this paper I will give a phenomenological account of embodied presence through
computer game avatars, based on Maurice Merleau-Ponty's analysis of bodily intentionality …
computer game avatars, based on Maurice Merleau-Ponty's analysis of bodily intentionality …
Systematic review of design guidelines for full-body interactive games
S Subramanian, N Skjæret-Maroni… - Interacting with …, 2020 - academic.oup.com
This paper provides a systematic review of research articles published between 2010 and
mid-2018 that have offered design guidelines for full-body interactive games for recreational …
mid-2018 that have offered design guidelines for full-body interactive games for recreational …
Beyond the HUD-user interfaces for increased player immersion in FPS games
E Fagerholt, M Lorentzon - 2009 - odr.chalmers.se
The concept of immersion has been adapted by game developers and game critics to
describe a deep and positive game experience. While the definition of this concept varies …
describe a deep and positive game experience. While the definition of this concept varies …
Defining personas in games using metrics
Game metrical data are increasingly being used to enhance game testing and to inform
game design. There are different approaches and techniques to gather the metrics data; …
game design. There are different approaches and techniques to gather the metrics data; …
[图书][B] The ludic subject and the ludic self: Analyzing the 'i-in-the-gameworld'
D Vella - 2015 - pure.itu.dk
It is a defining quality of the category of games fitting under the label of the 'figure game'that
they not only establish a world to be explored and experienced, but also a subjective identity …
they not only establish a world to be explored and experienced, but also a subjective identity …
[图书][B] Playing dystopia: Nightmarish worlds in video games and the player's aesthetic response
G Farca - 2018 - library.oapen.org
Video games permeate our everyday existence. They immerse players in fascinating
gameworlds and exciting experiences, often inviting them in various ways to reflect on the …
gameworlds and exciting experiences, often inviting them in various ways to reflect on the …