Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Real-time classification of dance gestures from skeleton animation
We present a real-time gesture classification system for skeletal wireframe motion. Its key
components include an angular representation of the skeleton designed for recognition …
components include an angular representation of the skeleton designed for recognition …
Fast and flexible multilegged locomotion using learned centroidal dynamics
We present a flexible and efficient approach for generating multilegged locomotion. Our
model-predictive control (MPC) system efficiently generates terrain-adaptive motions, as …
model-predictive control (MPC) system efficiently generates terrain-adaptive motions, as …
Real-time marker prediction and CoR estimation in optical motion capture
A Aristidou, J Lasenby - The Visual Computer, 2013 - Springer
Optical motion capture systems suffer from marker occlusions resulting in loss of useful
information. This paper addresses the problem of real-time joint localisation of legged …
information. This paper addresses the problem of real-time joint localisation of legged …
Creature features: online motion puppetry for non-human characters
Y Seol, C O'Sullivan, J Lee - Proceedings of the 12th ACM SIGGRAPH …, 2013 - dl.acm.org
We present a novel real-time motion puppetry system that drives the motion of non-human
characters using human motion input. We aim to control a variety of creatures whose body …
characters using human motion input. We aim to control a variety of creatures whose body …
Tangible and modular input device for character articulation
Articulation of 3D characters requires control over many degrees of freedom: a difficult task
with standard 2D interfaces. We present a tangible input device composed of …
with standard 2D interfaces. We present a tangible input device composed of …
A puppet interface for retrieval of motion capture data
N Numaguchi, A Nakazawa, T Shiratori… - Proceedings of the 2011 …, 2011 - dl.acm.org
Intuitive and efficient retrieval of motion capture data is essential for effective use of motion
capture databases. In this paper, we describe a system that allows the user to retrieve a …
capture databases. In this paper, we describe a system that allows the user to retrieve a …
Enhanced interactive gaming by blending full-body tracking and gesture animation
A Bleiweiss, D Eshar, G Kutliroff, A Lerner… - ACM SIGGRAPH ASIA …, 2010 - dl.acm.org
Animating in-game avatars using real time motion capture data is highly appealing and is
becoming more widespread due to the accessibility of researchers and developers to …
becoming more widespread due to the accessibility of researchers and developers to …
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces
Software for computer animation is generally characterized by a steep learning curve, due to
the entanglement of both sophisticated techniques and interaction methods required to …
the entanglement of both sophisticated techniques and interaction methods required to …
Real-time physical modelling of character movements with microsoft kinect
With the advancement of motion tracking hardware such as the Microsoft Kinect,
synthesizing human-like characters with real-time captured movements becomes …
synthesizing human-like characters with real-time captured movements becomes …