Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

FABRIK: A fast, iterative solver for the Inverse Kinematics problem

A Aristidou, J Lasenby - Graphical Models, 2011 - Elsevier
Inverse Kinematics is defined as the problem of determining a set of appropriate joint
configurations for which the end effectors move to desired positions as smoothly, rapidly …

Real-time character inverse kinematics using the gauss-seidel iterative approximation method

B Kenwright - arXiv preprint arXiv:2211.00330, 2022 - arxiv.org
We present a realistic, robust, and computationally fast method of solving highly non-linear
inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our …

Contact-aware retargeting of skinned motion

R Villegas, D Ceylan, A Hertzmann… - Proceedings of the …, 2021 - openaccess.thecvf.com
This paper introduces a motion retargeting method that preserves self-contacts and prevents
inter-penetration. Self-contacts, such as when hands touch each other or the torso or the …

Articulated hand pose estimation review

E Barsoum - arXiv preprint arXiv:1604.06195, 2016 - arxiv.org
With the increase number of companies focusing on commercializing Augmented Reality
(AR), Virtual Reality (VR) and wearable devices, the need for a hand based input …

3D human gait reconstruction and monitoring using body-worn inertial sensors and kinematic modeling

A Ahmadi, F Destelle, L Unzueta… - IEEE Sensors …, 2016 - ieeexplore.ieee.org
In this paper, we present a novel low-cost computationally efficient method to accurately
assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs …

Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality

P Caserman, P Achenbach… - 2019 IEEE 7th …, 2019 - ieeexplore.ieee.org
Many Virtual Reality (VR) applications usually visualize only the VR controllers or floating
hands. However, to create an immersive experience, a full-body avatar is essential. We …

Two-Way Coupling of Skinning Transformations and Position Based Dynamics

Y Wu, N Umetani - Proceedings of the ACM on Computer Graphics and …, 2023 - dl.acm.org
Skinning transformations enable digital characters to be animated with minimal user input.
Physics simulations can improve the detailed dynamic movement of an animated character; …

[HTML][HTML] Full-body locomotion reconstruction of virtual characters using a single inertial measurement unit

C Mousas - Sensors, 2017 - mdpi.com
This paper presents a method of reconstructing full-body locomotion sequences for virtual
characters in real-time, using data from a single inertial measurement unit (IMU). This …

PE-DLS: A novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers

Q Zeng, G Zheng, Q Liu - Virtual Reality, 2022 - Springer
Real-time full-body motion capture (MoCap) is becoming necessary for enabling natural
interactions and creating deeper immersion in virtual reality (VR). To reduce the cost and …