[HTML][HTML] The role of microtransactions in impulse buying and purchase intention in the video game market

P Rita, J Guerreiro, R Ramos, RG Caetano - Entertainment Computing, 2024 - Elsevier
Despite having great potential, microtransactions are an understudied business model in the
video game industry. The current study explores the buying process of microtransactions to …

A novel model for enhancing cloud security and data deduplication using fuzzy and refraction learning based chimp optimization

M Thottipalayam Andavan, M Parameswari… - International Journal of …, 2024 - Springer
Recently, the digitalization process generates an enormous amount of multimedia data that
turn out to be further difficult to manage. The current developments in big data technology …

New formats, new methods: Computational approaches as a way forward for media entertainment research

J Breuer, T Wulf, MR Mohseni - Media and Communication, 2020 - cogitatiopress.com
The rise of new technologies and platforms, such as mobile devices and streaming services,
has substantially changed the media entertainment landscape and continues to do so. Since …

[PDF][PDF] Gamers' Reasons for Purchasing Gaming Virtual Products: A Systematic Review

S Huo, WAW Abas, M Waheed - Studies in Media and …, 2024 - researchgate.net
With the development of the gaming industry, the trend of gaming virtual goods consumption
is gradually growing, and online gaming goods consumption has become a hot topic …

Why do players buy in-game items: An exploration into microtransactions and their effect on flow

AC Karboub, M Orozco Sebastian - 2023 - diva-portal.org
Background: In the last couple years, the free to play sector in gaming has taken a rise
compared to their pay to play counterparts, being able to generate up to 85% of all gaming …

[PDF][PDF] An Evaluation of Open-Source Search Engines for Digital Forensics

HH Karaman - 2023 - researchgate.net
Digital forensics (DF) is a discipline that focuses on finding, acquiring, processing,
analyzing, and reporting information on electronically stored data [22g]. The primary …