Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design

D Hamilton, J McKechnie, E Edgerton… - Journal of Computers in …, 2021 - Springer
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has
challenged the conceptual definition of what constitutes a learning environment. High fidelity …

Virtual reality as pedagogical tool to enhance experiential learning: a systematic literature review

MM Asad, A Naz, P Churi… - Education Research …, 2021 - Wiley Online Library
Since half of the century, technology has dominated the modern era. The rapid
advancement of technology has reached generating artificial intelligence and artificial …

User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

Immersive virtual reality for science learning: Design, implementation, and evaluation

H Matovu, DAK Ungu, M Won, CC Tsai… - Studies in Science …, 2023 - Taylor & Francis
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR)
attractive for educators to investigate its educational benefits. This research reviewed 64 …

“Empathy machine”: how virtual reality affects human rights attitudes

M Bujić, M Salminen, J Macey, J Hamari - Internet Research, 2020 - emerald.com
Purpose This study aims to investigate how media content consumed through immersive
technology may evoke changes in human rights attitudes. It has been proposed that our …

Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment

S Klingenberg, MLM Jørgensen… - British Journal of …, 2020 - Wiley Online Library
Immersive virtual reality (IVR) simulations for education have been found to increase
affective outcomes compared to traditional media, but the effects on learning are mixed. As …

Head-mounted display virtual reality in post-secondary education and skill training

BJ Concannon, S Esmail, M Roduta Roberts - Frontiers in education, 2019 - frontiersin.org
Background: This review focused on how immersive head-mounted display virtual reality
(VR) was used in post-secondary level education and skill training, with the aim to better …

Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences

MC Johnson‐Glenberg, H Bartolomea… - Journal of Computer …, 2021 - Wiley Online Library
Experiences in immersive 3D virtual reality (VR) are more presence‐inducing, and so it may
be tempting to claim that content will be learned better in VR. This randomized control trial …

Facilitating sustainability transition through serious games: A systematic literature review

M Stanitsas, K Kirytopoulos, E Vareilles - Journal of cleaner production, 2019 - Elsevier
Exploring aspects of how innovative methods can truly attain a sustainable society is
necessary for the future of our planet. This study focuses on serious games, and how users …

Learning experience design with immersive virtual reality in physics education

Y Georgiou, O Tsivitanidou, A Ioannou - … Technology Research and …, 2021 - Springer
Abstract Immersive Virtual Reality (VR) simulations are argued to support students' learning
of complex scientific phenomena via the use of realistic graphics and interactions that …