Screen content quality assessment: Overview, benchmark, and beyond
Screen content, which is often computer-generated, has many characteristics distinctly
different from conventional camera-captured natural scene content. Such characteristic …
different from conventional camera-captured natural scene content. Such characteristic …
A survey and taxonomy of latency compensation techniques for network computer games
S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …
increasingly online multiplayer, connecting geographically dispersed players in the same …
A survey of blockchain and intelligent networking for the metaverse
The virtual world created by the development of the Internet, computers, artificial intelligence
(AI), and hardware technologies have brought various degrees of digital transformation to …
(AI), and hardware technologies have brought various degrees of digital transformation to …
Re-shaping Post-COVID-19 teaching and learning: A blueprint of virtual-physical blended classrooms in the metaverse era
During the COVID-19 pandemic, most countries have experienced some form of remote
education through video conferencing software platforms. However, these software …
education through video conferencing software platforms. However, these software …
From cloud to edge: a first look at public edge platforms
Public edge platforms have drawn increasing attention from both academia and industry. In
this study, we perform a first-of-its-kind measurement study on a leading public edge …
this study, we perform a first-of-its-kind measurement study on a leading public edge …
Cloud gaming: architecture and performance
Recent advances in cloud technology have turned the idea of cloud gaming into a reality.
Cloud gaming, in its simplest form, renders an interactive gaming application remotely in the …
Cloud gaming, in its simplest form, renders an interactive gaming application remotely in the …
The scientific research potential of virtual worlds
WS Bainbridge - science, 2007 - science.org
Online virtual worlds, electronic environments where people can work and interact in a
somewhat realistic manner, have great potential as sites for research in the social …
somewhat realistic manner, have great potential as sites for research in the social …
A survey on cloud gaming: Future of computer games
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere
and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data …
and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data …
Hawkes processes for events in social media
This chapter provides an accessible introduction for point processes, and especially Hawkes
processes, for modeling discrete, inter-dependent events over continuous time. We start by …
processes, for modeling discrete, inter-dependent events over continuous time. We start by …
Impact of the COVID-19 pandemic on the Internet latency: A large-scale study
The COVID-19 pandemic dramatically changed the way of living of billions of people in a
very short time frame. In this paper, we evaluate the impact on the Internet latency caused by …
very short time frame. In this paper, we evaluate the impact on the Internet latency caused by …